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I'm no expert, but you would have to use a Hex Editor and probably some really advanced coding
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Thanks! I guess I'll just have to remove spells that are not from FFII, then. :S
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03-17-2014, 02:20 PM
(This post was last modified: 03-17-2014, 02:24 PM by Ghost XIII.)
You would have to do quite a bit of editing to make these changes. You would have to expand the magic menu, which may or may not be doable (I have not tried doing such a thing.) And then obviously you would need to add all the newly modified spells.
What exactly is your plan? Are you going to do all of the leveled spells from FF2? You may be able to find a compromise with the usable spell space at the moment if you just don't have spell levels 1 through 16.
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@Tin Man: Thanks, I am just going to make FFII like a regular FF, where there are exp for levelling up and magic 1-3/4 obtained through buying/learning, and not using it continuously until it can cap at Level 16. I currently have solved most of my problems by removing the Gravity spells and replacing it with the Bio/Poison spells, and removing the Swap spell as it is too overpowered (especially early level grinding with Brains below Altair where they practically kamikaze themselves) and replacing it with Exit(another OHKO spell).
Other stuff of replacing includes:
Magicitite --> 27 Legendary Tomes
Meltdown --> New spell Tidal
Mute --> Fog
So I've basically got that covered, but now my problem is on how to arrange the spells. Do you know how to help? :3
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Punch out in the highest difficulty in a nutshell.