(04-08-2013, 11:59 AM)Vanya Wrote: Well, then problem solved. You just gotta move the relevant data to a new spot and change the pointers and you're good.
You guys seems to have an easy answer for this hacking idea. There is no pointer grouped together for each sprite but instead a bunch of direct addressing loading (LDA) spread across the banks. Don't remember also that if you put a new sprite pose in the sprite data you shift all the subsequent sprite meaning more code rewriting to get the good X value for the LDA. Things are even more complex if you add the sprites poses at the end of the sprite data, as an example putting a Banon pose not a the end of his other poses but at the end of the whole data. I would be very curious to see someone attempt this, though it's not impossible to do, only relatively hard in my opinion.
(04-08-2013, 08:24 PM)Poco d(-_-)b Loco Wrote: I'm pretty sure pandora's box moved the character offsets to another bank
This is possible, but the project has coders that are in another league.