Users browsing this thread: 1 Guest(s)
Adding Valor Spell?

Posts: 51
Threads: 25
Thanks Received: 0
Thanks Given: 25
Joined: Jan 2020
Reputation: 0
After learning on how to add new learning spells, had anyone manage to incorporate the GBA spell; Valor?

Posts: 331
Threads: 36
Thanks Received: 135
Thanks Given: 84
Joined: Feb 2017
Reputation: 19
I looked into doing this before, but decided it would require enough ASM that it wasn't worth it. You'd have to create a spell effect that sets an unused RAM bit, reserving either the high nibble or low nibble for actors 1-4. Then, you'd need to add a JSL in the damage calculation routine that checks to see if the person attacking has their value in the RAM bit, and if so, double their Vigor (aka Strength) and clear their value. You'd also need that bit zeroed at battle's end, and in the final battle if an actor is removed from battle between tiers.

Divergent Paths: The 3 Scenarios (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Divergent Paths (In Progress) - a hack built off of the 3 scenarios that changes other events in the same, such as making Leo permanently recruitable, bringing Banon's story closure, and adding 1 more secret character.
[-] The following 1 user says Thank You to PowerPanda for this post:
  • doofenH (02-24-2020)

Forum Jump:

Users browsing this thread: 1 Guest(s)

Theme by Madsiur2017Custom Graphics by JamesWhite