Test-dummy Enemy
02-02-2013, 10:47 PM
Hello all!
I am looking to capture spell graphics from ff6 in a similar method as the one described in this post but would like to hack a monster to be effectively/literally invincible, but unable to attack, or barring the ability to disable attacking alltogether do it to a weak enemy. This way I can capture multiple animations in one go without having to re-find the test enemy.
I am looking to capture spell graphics from ff6 in a similar method as the one described in this post but would like to hack a monster to be effectively/literally invincible, but unable to attack, or barring the ability to disable attacking alltogether do it to a weak enemy. This way I can capture multiple animations in one go without having to re-find the test enemy.
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02-03-2013, 05:46 AM
Well i cant help you there, sorry
02-03-2013, 10:51 AM
(02-02-2013, 10:47 PM)ntzrmtthihu777 Wrote:
I am looking to capture spell graphics from ff6 in a similar method as the one described in this post but would like to hack a monster to be effectively/literally invincible, but unable to attack, or barring the ability to disable attacking alltogether do it to a weak enemy. This way I can capture multiple animations in one go without having to re-find the test enemy.
You can give your enemy 65535 HP and make him absorb all elements. That can be done with FF3usME. That should give you multiple turns to capture the animation. Also, a blank enemy script should make him not attack.
02-03-2013, 02:15 PM
(02-03-2013, 10:51 AM)Ⓐ Mᴀᴅsɪᴜʀ Ⓐ Wrote:(02-02-2013, 10:47 PM)ntzrmtthihu777 Wrote:
I am looking to capture spell graphics from ff6 in a similar method as the one described in this post but would like to hack a monster to be effectively/literally invincible, but unable to attack, or barring the ability to disable attacking alltogether do it to a weak enemy. This way I can capture multiple animations in one go without having to re-find the test enemy.
You can give your enemy 65535 HP and make him absorb all elements. That can be done with FF3usME. That should give you multiple turns to capture the animation. Also, a blank enemy script should make him not attack.
That should do the trick, thank you! Is it also possible to change encounter rates in order to force this enemy to be the only possible encounter in a given area?
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02-03-2013, 02:17 PM
(02-03-2013, 02:15 PM)ntzrmtthihu777 Wrote: That should do the trick, thank you! Is it also possible to change encounter rates in order to force this enemy to be the only possible encounter in a given area?
Yes. You can edit the formation then the pack and finally the zoning in the formation editor, also in FF3usME.
02-03-2013, 02:39 PM
Heap big thankies! Looks like I got my work cut out for me, lol. I really wish they would have released the captured graphics in an rtp, would make my job hella easier.
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02-03-2013, 04:00 PM
There's also a battle script command that makes the enemy invincible. I believe one of Guardian's incarnations uses it.
02-03-2013, 05:56 PM
(02-03-2013, 04:00 PM)Synchysi Wrote: There's also a battle script command that makes the enemy invincible. I believe one of Guardian's incarnations uses it.
Your avatar is mildly scary, lol. like the lucas duck of death
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02-03-2013, 06:26 PM
02-07-2013, 09:11 PM
(02-02-2013, 10:47 PM)ntzrmtthihu777 Wrote: Hello all!
I am looking to capture spell graphics from ff6 in a similar method as the one described in this post but would like to hack a monster to be effectively/literally invincible, but unable to attack, or barring the ability to disable attacking alltogether do it to a weak enemy. This way I can capture multiple animations in one go without having to re-find the test enemy.
Btw, if youre interrested in using any of my work, feel free to do so. I can pm it in a single .rar if you want. I would also be interested using your work. It would be silly to both do the same work and not share .
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