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Enemy bigger than 128x128?

#1
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How would I do this?


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I don't really see the point of having a bigger monster sprite. If you look at mould #6, which is 128x128 I believe, it already takes most of the screen available to display a monster. I don't think anything bigger than ~156x156 could fit...

You would need to create a new mould to fit your monster sprite and insert it by hand (create monster composition data and insert graphics) in the ROM since FF3SE doesn't allow images larger than 128x128.
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(03-11-2014, 05:55 PM)Madsiur Wrote: I don't really see the point of having a bigger monster sprite. If you look at mould #6, which is 128x128 I believe, it already takes most of the screen available to display a monster. I don't think anything bigger than ~156x156 could fit...

You would need to create a new mould to fit your monster sprite and insert it by hand (create monster composition data and insert graphics) in the ROM since FF3SE doesn't allow images larger than 128x128.

The issue I have with the couple of enemies I want to insert is they're wider than 128, not taller. The enemies are meant to be tall so changing the hieght to anything less than 128 would be counter productive xD.

How would I go about creating a mould? and uh.... what is a mould xD?


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(03-11-2014, 07:03 PM)Royaken Wrote: How would I go about creating a mould? and uh.... what is a mould xD?

A mould, or mold, is a structure to hold your monster graphic.

After reading a bit on it, it's not possible to have a mold bigger than 128x128. You can look up the mold data at C2/C4A4. Also refer to this thread where some people can explain things a lot better than me.
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(03-11-2014, 07:34 PM)Madsiur Wrote: A mould, or mold, is a structure to hold your monster graphic.

After reading a bit on it, it's not possible to have a mold bigger than 128x128. You can look up the mold data at C2/C4A4. Also refer to this thread where some people can explain things a lot better than me.

Thank you as always for your help Madsiur. It's always appreciated.

Here's an idea/question, what about making it into 2 enemies, but only 1 is attack able. Is there a way to make them both "light up" when the one is attacked and have them both die when the one dies?


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#6
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(03-11-2014, 10:30 PM)Royaken Wrote: Here's an idea/question, what about making it into 2 enemies, but only 1 is attack able. Is there a way to make them both "light up" when the one is attacked and have them both die when the one dies?

You cannot have two 128x128 enemies in one formation. Open the formation editor in FF3usME and you can try different mold combination available.

As for the brief white flashing when the monster attacks, you can't make two monsters flashing when one attacks, at least not in any way I know.

You can however make any other monster die in the formation when a certain monster dies. Just enter this after the end of first wave of attack.
Note that this example make all the monsters die like a boss:

Code:
FC 12 00 00    ; If following monster is/are dead:
F5 0C 01 FF    ; Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
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