Posts: 1,261
Threads: 250
Joined: Jun 2009
That also applies for "over-under" buildings, ie, an over hang or bridge you can walk under. I love that it uses layers in FF6.
Posts: 826
Threads: 11
Joined: Nov 2011
Reputation:
16
About assigning graphics to a character without changing anything else, that shouldn't be a problem. The game assigns properties with the $40 command and graphics with the $37 command, so they can be changed independently of one another. However, if you were to try and give him an extra command or something, that might be trickier. I'm wondering if you could do it by using the same idea the original game used for Morph (because it becomes available partway through the game) and branch to this code (which allows Jump to be selected) if the player chooses part dragoon class.

Moogles FTW
Posts: 1,261
Threads: 250
Joined: Jun 2009
I mean no disrespect, but how is this relevant to my hack? o_O