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In the hack I'm working on, I wanted the "scan" spell to be available early on via the plumed hat.
Players aren't able to see the AP gained after the battle, which isn't a big deal, but they also can't use the spell once a character learns it! The "magic" ability is just greyed out.
What can you do to allow the magic command to be used before meeting Ramuh?
123helloaiaiaia
Unregistered
No idea about this, but would be useful to know for me aswell.
I need Daegon, Saeryn and Keryon (Locke, Edgar and Sabin) to know Magic before I meet them in-game.
HaloOfTheSun
Unregistered
This is something I've been trying to do as well. Unfortunately, I'm not that great at hex editing but am not entirely unfamiliar with it.
I thought I had made some progress, but like in the link Angelo26 posted, it turned out not to work. Has anyone been able to make progress with this?
HaloOfTheSun
Unregistered
Ugh, all that frustration and so many attempts and it all boiled down to a typo, where I entered the wrong value by mistake. >:O
Anyway, thanks guys. I got it to work. :)
EDIT: Hmm... still some difficulties actually. I've gotten it so that AP is gained after battle, and everyone has MP displayed and Magic selectable in their battle menu just as it would be after the event in Zozo.
However only Terra is actually learning the spells from equipment. As an experiment I have it so that the Mythril Knife teaches Libra x2. Terra and Locke are both equipped with it yet only Terra is learning the spell. I have Locke equipped with Ramuh and he can summon him in battle, yet he is not learning any spells.