ff3se 2.12
#24
Actually ROTDS monster graphics start at 600000 (ExHiROM). You'll see in the ASM file this:

Code:
org $C3AF8D
lbl_AF8D:
lda #$60

org $C3AF93
lda #$0000

Those two lda is what you'll want to change to wherever you have 6 concurrent banks of free space. So lda #$F2 in your case, assuming you have F2-F7 open, that is where the monster graphics will go. It's probable you won't need 6 banks of space, but the hack and included sprite editor is set up for 6...or some shit >_<

Anyways now for the other stuff I had put in the E banks, what I would do, is for the ASM file change every instance of E9 and EC to whichever banks you choose for them instead. The ASM file should be ready to go then I reckon.

For the 'data info', the actual monster data stuff you'll will need to relocate manually into the correct places. For the info reference stuff at the start you can again just substitute the E9s to whichever bank you have it there in the 'new', for accurate reference. But what's important is updating those asterix lines. No, you don't need to change C1 to F2, just make the edit as it says there - the first two lines to edit (I think) don't reflect the new offset, so just make them 69 00 like it says. But the rest will all need to be updated to reflect the new offset, so again just swap the E9 only for whichever bank you choose instead, this should make it easy.

Don't forget this one:

Code:
monster graphics start location:
C3/AF8D:    A9 60        LDA #$60    ***
C3/AF8F:    85 F7        STA $F7
C3/AF91:    C2 20        REP #$20      
C3/AF93:    A9 00 00      LDA #$0000    ***

After you do all that, then you should be able to do the process described in the 'how to use' document. And the final step I imagine would be moving the 'old' monster data stuff into the 'new' locations, wherever they may be Objection!
We are born, live, die and then do the same thing over again.
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Messages In This Thread
ff3se 2.12 - by Subtraction - 05-05-2018, 02:15 AM
RE: ff3se 2.12 - by madsiur - 05-05-2018, 03:50 AM
RE: ff3se 2.12 - by Subtraction - 05-05-2018, 04:12 AM
RE: ff3se 2.12 - by Subtraction - 09-13-2018, 02:38 AM
RE: ff3se 2.12 - by madsiur - 09-13-2018, 09:28 AM
RE: ff3se 2.12 - by CrumpledMedal - 09-14-2018, 08:39 PM
RE: ff3se 2.12 - by Subtraction - 11-18-2018, 05:18 AM
RE: ff3se 2.12 - by Lightning - 11-22-2018, 05:22 PM
RE: ff3se 2.12 - by Gi Nattak - 05-24-2019, 09:00 PM
RE: ff3se 2.12 - by Lightning - 05-24-2019, 10:48 PM
RE: ff3se 2.12 - by Gi Nattak - 05-24-2019, 11:33 PM
RE: ff3se 2.12 - by Lightning - 05-25-2019, 12:23 AM
RE: ff3se 2.12 - by Gi Nattak - 05-25-2019, 03:00 PM
RE: ff3se 2.12 - by Lightning - 05-25-2019, 06:21 PM
RE: ff3se 2.12 - by Gi Nattak - 05-25-2019, 07:29 PM
RE: ff3se 2.12 - by Lightning - 05-25-2019, 08:22 PM
RE: ff3se 2.12 - by madsiur - 05-26-2019, 05:33 PM
RE: ff3se 2.12 - by Lightning - 05-30-2020, 04:15 PM
RE: ff3se 2.12 - by Gi Nattak - 06-01-2020, 07:03 PM
RE: ff3se 2.12 - by Lightning - 06-01-2020, 09:23 PM
RE: ff3se 2.12 - by Gi Nattak - 06-01-2020, 09:46 PM
RE: ff3se 2.12 - by Lightning - 06-01-2020, 11:32 PM
RE: ff3se 2.12 - by Lightning - 06-03-2020, 04:27 PM
RE: ff3se 2.12 - by Gi Nattak - 06-03-2020, 06:59 PM
RE: ff3se 2.12 - by Lightning - 06-03-2020, 07:14 PM
RE: ff3se 2.12 - by Gi Nattak - 06-03-2020, 07:26 PM
RE: ff3se 2.12 - by Lightning - 06-03-2020, 07:52 PM
RE: ff3se 2.12 - by Gi Nattak - 06-03-2020, 08:13 PM
RE: ff3se 2.12 - by madsiur - 06-03-2020, 10:59 PM
RE: ff3se 2.12 - by Gi Nattak - 06-03-2020, 11:29 PM
RE: ff3se 2.12 - by Lightning - 06-03-2020, 11:37 PM

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