Question: Changing a Battle Command to a single spell
#5
(12-11-2019, 01:55 AM)Morendo Wrote: I changed C2/171F to CE so now instead of Cure 2, the ability performs the "Charm" spell index just like Chadarnook.
I ran the test and sure enough everything works perfectly, except it still has the Cure2/Health animation. It looks like I'm using Health, but the result is Charm.

Changing the animation has proven to be a toughie though. I could easily swap the Health animation for the Charm animation in FF3usME, but since Health is also Cure2 this will also affect how Cure2 is animated and I don't want that. I figure there's probably a pointer somewhere that I can change which would fix it. I just need to point the Health ability animation to the Charm animation instead.

Oh, yeah. I forgot about that.

You can change the animation in FF3usME without affecting Cure 2, though.
Health uses the animation in Bttl > Animations 1 > 46: Bannon's Health, which is the same as Cure 2 but with a different palette. (Notice that the value forĀ "Idx 0" is the index of the animation script you found.)
Just copy the values for the Charm spell animation into that.
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Messages In This Thread
RE: Question: Changing a Battle Command to a single spell - by Subtraction - 12-11-2019, 03:36 AM

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