Palette & Mold glitches with Monster Formations
#3
(04-18-2014, 08:30 PM)Madsiur Wrote: FF3SE will work with a headered 1.0 ROM.
Thanks for the tip. This led me to be able to fix one annoying oversight by the graphics department. The Buffalax sprite should be 64x64 (its palette swap Opinicus is) but for whatever silly reason they used a 64x96 sprite instead and slid it over to the right. Not a good thing when there were exactly four monsters in its area to put together. I slid it back over to the left and...problem solved!

Between FF3usME and FF3SE I'll see if I can work within these restraints to do what I want to do if no one has a way to get around those restraints.
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RE: Palette & Mold glitches with Monster Formations - by Stray Aspik - 04-19-2014, 01:27 PM

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