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The Quick effect does some weird things. Like Jump character stay in the airborne with the Jump sound trigger, instead of landing on the enemies. Also, the enemies' ATB bar seem to pause too. Any fix, or why these weird things occurred?
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why WOULDN'T the enemies' ATB gauges pause? if Quick only paused fellow characters' bars, it'd be a bit worthless.
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I've experienced the issue with Quick and Jump, where the double Jump sound happens. It does seem to be resetting Jump once while already in the air, but for what reasons I could never figure out. Perhaps it's intentional? In the sense that it needs to reset sometimes or else something worse would happen? I doubt there will be a fix for this just because Quick takes many factors into account in terms of ATB, and probably does the best it can to sort everything out...but who knows!
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