FFVI: Divergent Paths
On the topic of no X in Fight: what about building a patch for no X in Magic?  That incongruity always stuck out like a sore thumb to me.  X-magic also prevents access to the 'esper invoke' menu during battle.  I'm not a 'rules cop' for consistency but FF6 is one of my 'comfort food' games.  I must have played it a thousand times - start to finish - since its release.

So how about it?   A patch for no X in Magic that not only removes the X but also retains the basic magic menu functionalities of the in combat magic list, such as invoking an esper during battle, etc.?

As a side topic: Madsiur built a patch that assigns a percentage ratio to the Offering relic called Random Offering (https://www.romhacking.net/hacks/2865/).  75% two attacks, 50% three attacks, 25% four attacks.  It uses ASM I believe...but it's still SUPER STAND-ALONE; as far as could get it to work, that is.

Oh yeah, Lenophis also built a similar rebalancing patch (IPS file format) for that relic called Offering Tweak (https://www.romhacking.net/hacks/252/) which removes the 'can't be dodged' attribute from Offering/Master Scrolls.  Making it permissible to keep the native weapon effect (i.e. status effect, etc.) and hit-rate of the equipped weapon operable while X-Fight is being utilized.  Working together, these two patches should rebalance the Offering relic with minimal effort...now if I could get them to play nice with each other...
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Typo in Biggs dialogue in the beginning; he refers to Terra as a "Sorcereress"
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Just wanted to say that I have been really enjoying this hack, I'm on my way the factory and frankly I'm loving the change to Edgar's Tools, its probably one of my favorite changes so far.
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Finished playing last night. Thank you for making this. First time playing Final Fantasy VI in about twenty years, and the changes made the experience fresh.
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I forget, is Psyche the vanilla term for Sleep? Thought that was an FF4 thing.
[Image: FFVI-Divergent-Paths-RC2004.png]
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It must be, because I did not edit that text. Smile
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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Hello! I really want to play this rom hack, it seems incredible. However, upon loading the ROM after patching it with the file, the game simply shows a black screen with Terra's Theme playing over it. Is this intentional? If not, how can I fix it?

Thank you.

Hello!

I was trying to play this ROM hack because it sounds incredible but after patching it it simply leads to a black screen with Terra's Theme playing. Is this intended? If not, how do I fix it?

Thank you for your time!
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Check out post #230 on page 23 of this thread, sounds like the same issue.
We are born, live, die and then do the same thing over again.
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Anyone else getting an abomination Mog who can't take his eyes off me?  Shrug
RC2, Snes9x 1.59.2.
[Image: FFVI-Divergent-Paths-RC2010.png]
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(06-04-2021, 12:17 AM)Sarah-ga Wrote: Anyone else getting an abomination Mog who can't take his eyes off me?  Shrug
RC2, Snes9x 1.59.2.
[Image: FFVI-Divergent-Paths-RC2010.png]

RIP this bug is still a thing lmao
This bug has been plagueing the hack for a while now.
If you ever feel useless, just remember that Umaro has an MP stat.
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