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FFVI: Divergent Paths

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Is there a way to merge Divergent Paths with the Dancing Mad MSU-1 patch, so improved music is also included?
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Probably not outright since there are additional songs included for Divergent Paths, which most likely required changing some song pointers and ids around, or adding more. I can’t exactly remember. It would require work by both parties I’d imagine.


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The current release of Divergent Paths should, in theory, work with MSU-1. Leo's theme replaces the sound effects from the crane arms being raised in Vector, so as long as you know that gotcha, it'll be fine.

That being said, I'm working on a new version right now that adds in 3 more songs, and it required rewriting both the pointer and instruments table. I'm not sure if MSU will work once I release it.


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FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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I figure you guys probably already know this, but just in case, the ASM for MSU-1 is actually up on Github: https://github.com/Dizzy611/DancingMadFF...ff3msu.asm

Dunno how much modification would be required to make it work, though; assembly's not my thing.
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Well, with the addendum included, Divergent Paths should become more compatible with most other patches: https://www.ff6hacking.com/forums/thread-4320.html

I remember expanding it a few years ago, and while it's not the most flexible build, it does respond to other patches well enough with a little fiddling. Although I wasn't able to play the ver past Sabin's Intro just before the Opera Scene... I think I was using ver 1.2? I can't remember. The current ver is 1.4... Of course, everyone is still waiting for the merger between Divergent Paths and Brave New World. That'd be dope. And, what about including the Dragon Shrine or even New Game+? I fear the planet's axis might flip with a patch that includes all of those things.
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