06-09-2013, 01:43 PM
someone know where is located the data to change the terra's magiket to another character?
it's possible?
it's possible?
terra's magitek
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06-09-2013, 01:43 PM
someone know where is located the data to change the terra's magiket to another character?
it's possible?
06-09-2013, 01:56 PM
There's an easier way to do this using the FF6 editing tools FF3USME, go to battle editor and there is a battle editor for Magitek and there you can make other characters Magitek Armor Match hers or do any attack you wish.
06-09-2013, 02:00 PM
(06-09-2013, 01:43 PM)luxador Wrote: someone know where is located the data to change the terra's magiket to another character? There is a bug with FF3usME for the targeting of the magitek attacks. For your info, the data is here: Code: Data: Targeting for Magitek attacks
06-09-2013, 05:10 PM
I think because my English is very limited I haven't explained very well, I meant that as terra has a special list for magitek command only for she, and i want to know if this list i can assign it to another character for example shadow
this is possible? And thanks for help me
06-09-2013, 06:28 PM
(06-09-2013, 05:10 PM)luxador Wrote: I meant that as terra has a special list for magitek command only for she, and i want to know if this list i can assign it to another character for example shadow Yes it is possible. I think $2EAE,Y returns the battle sprite ID of the current character. If you would add a CMP #$03 (shadow sprite number) after the LDA $2EAE,Y it would branch to the special list for Shadow. This could be easily verified with the debugger. Code: C1/4D4B: B9AE2E LDA $2EAE,Y
06-09-2013, 06:47 PM
Are you a native spanish speaker? If so, some of us can help you formulate your question better.
If you speak spanish, send me a PM and I will do my best to help.
06-09-2013, 08:37 PM
You are correct, Mad. Its because Terra's sprite ID is 0 that it doesn't need a CMP to have BNE branch properly. There are a bunch of ASL that you can move off to another portion of the code to make it all fit.
this: Code: C1/4D45: 0A ASL A change to this: Code: C1/4D45: 22XXXXXX JSL XX/XXXX (Where XX/XXXX is the location of the moved code, remember to enter your byte words backwards, so a jump to 12/3456 goes 22 56 34 12) Then just shove off the ASLs and sprite index loading elsewhere: Code: XX/XXXX: 0A ASL A With this you can change it to anyone you want, or even a couple people, or if you really wanted to get fancy, create a few more branches and set up 3-4 different Magitek setups... but that would require a LOT more ASM in other parts of the code. On an unrelated note, Quoting isn't working properly for me, Sometimes if I set up a "quote many" I can make it work, but normally I just get a blank reply box. Why is this forum so buggy for me and no one else?
Let's Hack FF6 Stream: https://www.twitch.tv/b_run_
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386 Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673 MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330
06-09-2013, 09:01 PM
(06-09-2013, 08:37 PM)Edrin Wrote: On an unrelated note, Quoting isn't working properly for me, Sometimes if I set up a "quote many" I can make it work, but normally I just get a blank reply box. Why is this forum so buggy for me and no one else? I always need to press the ''QuotePost+'' then followed by ''Quote'' for making it work (but it always work). There was a problem with the quote functionality after the MyBB update. I never really looked into it because there were other priorities but now it's no longer my problem.
06-09-2013, 09:10 PM
(06-09-2013, 09:01 PM)Madsiur Wrote: I always need to press the ''QuotePost+'' then followed by ''Quote'' for making it work (but it always work). There was a problem with the quote functionality after the MyBB update. I never really looked into it because there were other priorities but now it's no longer my problem. Thanks for the tip!
Let's Hack FF6 Stream: https://www.twitch.tv/b_run_
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386 Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673 MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330 |
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