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02-26-2012, 09:49 PM
(This post was last modified: 02-26-2012, 09:50 PM by Aegis Rstone.)
I think Poco Loco might have a point. I applied the Evade bug patch, the original logo patch, the GBA font patch, restored names patch, and imported the script. But I have no idea which did which. :S
Funny thing is, once I imported the script, as long as I didn't CLOSE FF3usME, I could edit to my delight. It's when I opened it again that I had a problem.
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I will try importing onto a clean rom, though, I believe the script was made with the GBA font patch.
As for the logo/evade patch, I don't remember where I got them. ^^;
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NNID (Wii U): pjmcphee
PSN: PaJMtree
Xbox Live: PJ_McPhizzle
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Ah. Thanks. It looks like the Evade patch actually might be the problem because of the byte usage. Maybe. I'm no expert with HEX so I could be speaking nonsense.
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Okay, I see.
Well, I got it to work. Here's how:
I patched the clean rom (I have a backup clean rom) with the Restored Ability Names (F2).ips and then I activated the Town Dialog expansion, and then I imported the script. AFTERWARDS, I imported the GBA font, and I don't have a problem with the bytes. However, I don't think anything else is patched into it. I'll have to test that.
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03-01-2012, 07:43 PM
(This post was last modified: 03-01-2012, 07:44 PM by Aegis Rstone.)
More errors: When I edit the small font of the GBA font patch, FF3usME acts as if I edited the Town Dialog by Hex, and won't let me edit the Town Dialog anymore.
What I'm doing is I'm trying to fix the ATB gauge to look more like the original because I'm not a fan of the block. I've been able to do this before without any errors. That is, before I used the Restored Ability Names (F2).ips and the expanded town dialog patch a long time ago.
I think it's because of the expanded Town Dialog that I cannot edit the Small Font section without breaking the Town Dialog. Think I should contact Lord J about this? I'm not interested in Hex-editing every line for my translation because I'm not good at it. :S
Edit: And yes, I have backups before I edited the small font.
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Well, expanding the town dialogues only add a new bank of the ROM to receive dialogues(F0/0000 to F0/FFFF) and move the dialogues there that were originally at CD/0000 to CE/F0FF.
Making change to the font itself shouldn't affect that. The small font data is located from C4/7FC0 to C4/8FBF.
Unless you made a bad manipulation with FF3usME (like saving twice in a ROW), I don't see where the problem is...You can always contact Lord J, but I doubt he will be of any help for this specific problem. The best would be to make a IPS report with a clean ROM after each step to see exactly which bytes are affected...
Do you have backups of your ROM ?
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Uh... yes, I mentioned that I have backups in my last post.
I don't understand why editing the small font causes the problem either. I do not save twice in a row. I save once, close FF3usME, and re-load it, and load the rom, and it has the error.
How do I make an .ips report?