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Final Fantasy VI: The Redemption "Translation"

 
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(05-29-2012, 06:28 PM)Aegis Runestone Wrote: I'm sorry it's been so long. It's just that I can't modify a lot of the dialogue without getting those negative bytes error. Does anyone know a way around this problem?
It's a bit late, but I used to get that issue all the time. I found that it doesn't matter how much you change or import, so long as you only save ONCE. Save once, close FF3usME and re-open it. So long as you do that, it should be fine.

Doing it that way, I haven't gotten the negative bytes/hand-edited dialogue pointer errors in at least three weeks. And I was usually getting it multiple times a day.

 
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Oh, saving it multiple times causes the problem? Okay! Thanks!


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I know it's been a long time. I don't have any updates, sorry. I've been eaten alive by school. I will get this done, though!


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life happens man take your time Smile


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

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Thanks, man. I really appreciate your support. Smile


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always man


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

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Hey, I remember hearing about that one new tool that was supposed to come out this year. It looked like RPG maker except for FF6. Does anyone know if that's been released? It would help me a lot on this project.


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FF6 SDK?
http://ff6sdk.webs.com/

Still in beta.
But the program is not made for the FFVI ROM, so how would it help with your project I'm wondering?


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I was wondering that myself. It could help with the project if you start it from scratch and not release it as a ROM hack...


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(02-21-2013, 03:56 PM)Aegis Runestone Wrote: Hey, I remember hearing about that one new tool that was supposed to come out this year. It looked like RPG maker except for FF6. Does anyone know if that's been released? It would help me a lot on this project.

You can check the latest updates of the SDK here. With the editor, you will be able to import your ROM hack... I don't know how far it will go in importing stuff (potential problems with relocated data) but the feature was working in the beta editor for some data.
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