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Zone Eater's Objects help
So I know Zone Eater is not fond by many, but I'm creating new Lunar IPS to modify a new rom instead of directing editing one rom every time, just for a boss fight.
My current issue is Why doesn't the "Objects: Make character in slot 0 the lead character" and "Remove character (#) from the party" work?
My current issue is Why doesn't the "Objects: Make character in slot 0 the lead character" and "Remove character (#) from the party" work?
01-10-2020, 08:31 AM
CC36DF: {47} Make character in slot 0 the lead character
CC36E0: {3F-32-00} Remove character $32 (Party Character 1) from party
CC36E3: {3F-33-00} Remove character $33 (Party Character 2) from party
CC36E6: {3F-34-00} Remove character $34 (Party Character 3) from party
CC36E9: {4D-84-3F} Invoke battle, enemy set $84, background $3F (Default for this area), (mosaic effect enabled)(swoosh sound enabled)
CC36EC: {B2-A9-5E-00} Call subroutine $CA5EA9
CC36F0: {42-11} Hide object $11
CC36F2: {DD-95} Clear event bit $1E80($695) [$1E92, bit 5]
CC36F4: {96} Restore screen from fade
CC36F5: {5C} Pause execution until fade in or fade out is complete
CC36F6: {B2-9F-1F-02} Call subroutine $CC1F9F
CC36FA: {3A} Enable player to move while event commands execute
CC36FB: {FE} Return
Simple right. I was just editing Ice Drgn event code 236e9. However, according to NPC #1 red box text, nothing change, even though the event script 2565 did .
CC36E0: {3F-32-00} Remove character $32 (Party Character 1) from party
CC36E3: {3F-33-00} Remove character $33 (Party Character 2) from party
CC36E6: {3F-34-00} Remove character $34 (Party Character 3) from party
CC36E9: {4D-84-3F} Invoke battle, enemy set $84, background $3F (Default for this area), (mosaic effect enabled)(swoosh sound enabled)
CC36EC: {B2-A9-5E-00} Call subroutine $CA5EA9
CC36F0: {42-11} Hide object $11
CC36F2: {DD-95} Clear event bit $1E80($695) [$1E92, bit 5]
CC36F4: {96} Restore screen from fade
CC36F5: {5C} Pause execution until fade in or fade out is complete
CC36F6: {B2-9F-1F-02} Call subroutine $CC1F9F
CC36FA: {3A} Enable player to move while event commands execute
CC36FB: {FE} Return
Simple right. I was just editing Ice Drgn event code 236e9. However, according to NPC #1 red box text, nothing change, even though the event script 2565 did .
01-10-2020, 09:37 AM
It's just a wild guess but everywhere in the event dump command 3F is used with characters $00-$0F, I don't see it used with $31-$34. As for command $47, I don't recall exactly if it sets character $31 as lead but maybe if you have nobody in $31 it will just do nothing..
(01-10-2020, 09:37 AM)madsiur Wrote: It's just a wild guess but everywhere in the event dump command 3F is used with characters $00-$0F, I don't see it used with $31-$34. As for command $47, I don't recall exactly if it sets character $31 as lead but maybe if you have nobody in $31 it will just do nothing..
Now I know the real problem. It seem that the event made been moved, and when I scroll up a few # up, I manage to find it. Ok, more specifically, many part of them, as it seem that the rom is badly corrupted now. Which is fine, as I keep making new IPS for every "Zone Eater" modified rom, and it still work "if" I just go straight in fighting the boss.
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