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Agrais Sprite Sheet
04-24-2011, 02:03 PM
I would personally darken the yellow shade in her hair a little, the first thing I noticed was the hair and how bright it was.
You can get away with another color for the eyes instead of using red. Even if her eyes are red, it's such a minor detail that it wouldn't be noticed that much. Since you are using a burgandy type of red, I'd go with the black outline color. If you do free up this color for the sprite, it leaves you two extra colors.
I've added onto your sprite by changing the eye color to black which freed up an extra slot. I took advantage of the two color slots that were unused and added in a medium color for the blond hair and a light color for the blue coat. Compare and contrast.
Yours, then mine.
You can get away with another color for the eyes instead of using red. Even if her eyes are red, it's such a minor detail that it wouldn't be noticed that much. Since you are using a burgandy type of red, I'd go with the black outline color. If you do free up this color for the sprite, it leaves you two extra colors.
I've added onto your sprite by changing the eye color to black which freed up an extra slot. I took advantage of the two color slots that were unused and added in a medium color for the blond hair and a light color for the blue coat. Compare and contrast.
Yours, then mine.
04-24-2011, 10:36 PM
Zeemis took a step in the wrong direction, it didnt need further shading, it needed definition. I just used the existing colours that you had and used the face colour as a highlight.
P.S isnt it spelt Agrias?
P.S isnt it spelt Agrias?
Nu Mou, FFT version.
04-24-2011, 11:12 PM
Much better
04-25-2011, 05:41 AM
I like what you did Twinees
But I'm gonna have to get back to Agrais another time since I have a lot of requests that need finishing...
so I'm gonna do them first and then finish Agrais and any of my other sprites that need touching up
But I'm gonna have to get back to Agrais another time since I have a lot of requests that need finishing...
so I'm gonna do them first and then finish Agrais and any of my other sprites that need touching up
06-30-2011, 09:14 PM
I recently experimented with an agrias sprite for my FFIV hack if you wanna see
http://ffhacktics.com/smf/index.php?acti...7906;image
http://ffhacktics.com/smf/index.php?acti...7922;image
then again for ffVI you are limited to 14 colors instead of 16...
http://ffhacktics.com/smf/index.php?acti...7906;image
http://ffhacktics.com/smf/index.php?acti...7922;image
then again for ffVI you are limited to 14 colors instead of 16...
06-30-2011, 09:30 PM
That second screenshot is great, Zoz. xD
07-01-2011, 03:48 AM
thanks!
(haha, cecil's worst nightmare after deciding to remain a dark night for the rest of the game... running into a skilled holy knight)
(haha, cecil's worst nightmare after deciding to remain a dark night for the rest of the game... running into a skilled holy knight)
07-01-2011, 04:02 AM
07-01-2011, 12:45 PM
it came out great Zozma good shyt
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
I really like it, I think it's better than mine
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