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Keep up the work on editing graphics, that's awesome :p. It'll be nice if we could edit complete battle backgrounds, I feel that this day may be soon.
Concerning the issues, I've posted them on the slickproductions forum, but I didn't get enough hints from lenophis to solve the problem...turns that I ended up frustrated and working on class names instead.
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I can edit the battle backgrounds; to an extent. I need a tile editor to actually move the tiles around. I'm just replacing tiles, not overwriting the background. I've sent a message to the creator of FF6LE in hope he may add that function to his level editor.
Hopefully it works out, keep working at it. Talk to him in person tomorrow.
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Looks like a great patch. For polish reasons though, do you think you'll be doing anything about the 2 dance names that get cut off in the next version or a future one?
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I look forward to the cleaner version of this patch Angelo, it's one of those patches that really stand out upon the rest.
Just as long as the next time that you make an IPS patch, you do so with a blank rom. This means you'll have to take all the code your're doing for this very patch and re-do it all on a blank rom so that all you have on that rom is the name patch.
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Personally, I've always liked 'Desert Aria' better than 'Lullaby'.
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Desert Aria and Forest Suite would probably be more polished since they fit, even though they aren't technically the "correct" translations - and it's not like you'd be making the names up out of thin air since they're the SNES names.
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Just wondering if this patch was finished, someone asked me about something similar to this on YouTube today.
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Nope, I haven't touched this since quite a while now.
I will have some free time during mid may, hopefully I can keep making progress on this. No promises on when will it be released, though.