FFVI Names Clean-up Patch - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Darill's Tomb (https://www.ff6hacking.com/forums/forum-42.html) +--- Thread: FFVI Names Clean-up Patch (/thread-910.html) |
FFVI Names Clean-up Patch - Angelo26 - 02-22-2011 Name: FFVI Names Clean-up Patch By: angelo26, darkmage Description: I've decided to release a beta version of the patch that I'm working on, as everyone seems to be requesting this, lol. My patch was elaborated on darkmage's FFVI improvement patch v0.92, so this patch applies his changes as well. Credit goes to him for creating the v0.92 patch. My part of the patch retranslates many of the game's names and attacks to closely match the japanese names.I am only claiming as my own the following:
Remarks on using this patch:
Thanks goes to MQ for inspiring me to do this project and letting me become his "apprentice"; Lenophis for the countless hints he's provided; Darkmage for the improvement patch; and Nattak for beta testing and finding countless bugs in it. Note: Works only with V1.0 of the rom. Download: http://www.mediafire.com/?pv32khchovl73c2 RE: FFVI Names Clean-up Patch - Zeemis - 02-22-2011 While this patch is a really innovative design and it does work as intended, it also gives unforeseen side effects. This patch will also apply his font and the rest of the settings he has. The patch is also beta. This is just a warning because you may lose some of your settings upon patching. Always have a backup. RE: FFVI Names Clean-up Patch - Angelo26 - 02-22-2011 The settings are from darkmage's improvement patch, which changes the color of the text, as well as the font. They're not mine at all :p RE: FFVI Names Clean-up Patch - Zeemis - 02-22-2011 He gave credit to everyone right? I recognize a few of the things in his patch as mine. RE: FFVI Names Clean-up Patch - SSJ Rick - 02-22-2011 its a good patch to have but personally I wont touch it until J makes his editor compatible with it on that note since u have just about all the spell names and whatnot fixed I suggest u send it 2 J so that he can get them in his new editor RE: FFVI Names Clean-up Patch - Zeemis - 02-22-2011 Poco, will you not hack FFVI unless you have FF3usME? o_O RE: FFVI Names Clean-up Patch - SSJ Rick - 02-22-2011 no its not that, its just that I (much like u) want to have all I need b4 I get started lolz :p dont get me wrong I did start on my hack but its on the hush hush atm RE: FFVI Names Clean-up Patch - Zeemis - 02-26-2011 Have you thought about increasing how many characters item names have? RE: FFVI Names Clean-up Patch - Angelo26 - 02-26-2011 Yes sir, and there are three problems I haven't been able to fix (all during battle): 1. If you want to equip and de-equip characters, the first three characters of the weapon magically dissappear, example: (Icon)Atma Weapon - 12 Characters If I expand and change the name to: (Icon)Ultima Weapon - 15 Characters In battle, if you want to equip it, the name displayed is: tima Weapon (The Icon, the letter U and the letter L magically dissappear). 2. Weapon names do not fit the little equipping menu that appears when you access items in battle. 3. Edgar's tool list gets screwed up (the problem mentioned in (1) appears here). Turns out that the tools command accesses the item list, propagating the problem in (1) further. RE: FFVI Names Clean-up Patch - Zeemis - 02-26-2011 I am very advanced with graphical stuff, down to where I can now decompress graphics, edit them and recompress them, but coding isn't my thing. T_T; It's to bad, you just missed mah boi Lenophis. On the main page of this site is a link to "IRC". Click at at 9:30 PM Eastern Time and wait in that chatroom until he arrives. I just finished talkin with him today about messing with Palettes and switching them up. I am glad you're considering the items name length. |