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Final Fantasy VI Reimagined

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It should definitely work with a fresh game. tl;dr it's related to Celes' palette being changed for 1.5 to accommodate her tweaked sprite, the L+R+Select command is basically a "clear cache" type of thing that lets the game load her new battle palette properly.

(03-11-2025, 12:32 AM)squirbo Wrote: I'm playing this (1.5) and loving it so far.  But, it never triggered the blitz tutorial.  Might want to check on that.

Also, I noticed the equipment overview can't be accessed.  Is that intentional?  Pressing left while selecting a character to equip now does nothing.

I must say I have mixed feelings on Locke's new sprite.  I wonder if it could get some more love.

In both vanilla and the mod, the Blitz tutorial triggers if Vargas is below a certain HP threshold. If you don't keep attacking as Sabin, you'll likely not see it.

The equipment overview function is disabled as part of my "Expanded Item Names" mod; the longer names can't fit on the overview screen anymore. As an alterative, the status screen displays everyone's full equipment now, so there's still a way to quickly view everyone's gear.
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(03-10-2025, 11:34 PM)DrakeyC Wrote:
(03-09-2025, 10:07 AM)eyixon Wrote: Hello! I tried the 1.5 patch and also got stuck at the scenario selection screen. I tried re-downloading the patch and applied it to the alreadt patched rom AND a new unpatched ff3 one, to test and see if the problem persists on either patched rom. I played both and the problem still persists; i'm still stuck at the scenario selection screen. i even used an advanced patching tool to check if my FF3 rom has a header; it doesn't, its been removed. Help please! Because im loving this hack a LOT!!! <3

Glad you're enjoying it. This issue has been fixed, redownload and apply the patch.
Hello! i actually tried the latest patch in my previous response and im still stuck at the scenario selection screen. I even went so far as to play on a friends laptop to test it, same result. please help! Sad
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(03-11-2025, 07:11 AM)DrakeyC Wrote: In both vanilla and the mod, the Blitz tutorial triggers if Vargas is below a certain HP threshold. If you don't keep attacking as Sabin, you'll likely not see it.

The equipment overview function is disabled as part of my "Expanded Item Names" mod; the longer names can't fit on the overview screen anymore. As an alterative, the status screen displays everyone's full equipment now, so there's still a way to quickly view everyone's gear.

I did attack a bunch as Sabin, but the doom counter almost reached zero so I just did the blitz.  I wanted to see that the blitz tutorial would trigger because I wanted to see if you'd changed the text, and if this hack was OK for new players.  Did you alter Vargas' or Sabin's stats in a way that makes the blitz tutorial harder to trigger?
Edit: I just went back and tried it again. I attacked him 8 times and then he killed me with gale cut.
I tried again, this time taking care to equip a shield from the items menu during battle. I hit him 12 times and then the doom countdown killed me. I think it's safe to say the blitz tutorial is not going to trigger.

As for the expanded names, I'm pretty sure Revised Old-Style Edition gets around this by using a slightly different font to fit more text everywhere so nothing needs abbreviations.  Are you able to include that?
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In the Storm Dragon's lair, there's a chest to get by falling at the last checkpoint just before the boss, but it can't be interacted with for some reason. It's closed unlike my previous run with Zantetsuken, but even after defeating Storm Dragon, exiting, and returning to the same spot, I can't open it. The other chests I've found in the area worked fine except for this one.
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(03-11-2025, 01:19 PM)squirbo Wrote:
(03-11-2025, 07:11 AM)DrakeyC Wrote: In both vanilla and the mod, the Blitz tutorial triggers if Vargas is below a certain HP threshold. If you don't keep attacking as Sabin, you'll likely not see it.

The equipment overview function is disabled as part of my "Expanded Item Names" mod; the longer names can't fit on the overview screen anymore. As an alterative, the status screen displays everyone's full equipment now, so there's still a way to quickly view everyone's gear.

I did attack a bunch as Sabin, but the doom counter almost reached zero so I just did the blitz.  I wanted to see that the blitz tutorial would trigger because I wanted to see if you'd changed the text, and if this hack was OK for new players.  Did you alter Vargas' or Sabin's stats in a way that makes the blitz tutorial harder to trigger?
Edit: I just went back and tried it again.  I attacked him 8 times and then he killed me with gale cut.
I tried again, this time taking care to equip a shield from the items menu during battle.  I hit him 12 times and then the doom countdown killed me.  I think it's safe to say the blitz tutorial is not going to trigger.

As for the expanded names, I'm pretty sure Revised Old-Style Edition gets around this by using a slightly different font to fit more text everywhere so nothing needs abbreviations.  Are you able to include that?

I'll take a look at Sabin. As for ROSE, I don't know how they do it, but at this point it's too in-depth to overhaul this feature for the sake of the party inventory screen.

(03-11-2025, 01:25 PM)LockeGran Wrote: In the Storm Dragon's lair, there's a chest to get by falling at the last checkpoint just before the boss, but it can't be interacted with for some reason. It's closed unlike my previous run with Zantetsuken, but even after defeating Storm Dragon, exiting, and returning to the same spot, I can't open it. The other chests I've found in the area worked fine except for this one.

I likely misplaced the treasure a tile or two off, inspect the area and you should find it. I'll fix it in an update, if you read this by the 12th you can consider it fixed.
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Thanks!  So far I think this hack is pretty great.  I'm curious what your blitz tutorial text is, since the vanilla blitz tutorial is really overly wordy.  I love what they did in Brave New World, btw: it just shows battle messages saying:

"No no, you're doing it wrong.
Step 1: Select Blitz
Step 2: Press left, right, left, A
Step 3: ???
Step 4: Profit!"


https://www.youtube.com/watch?v=7nAmi8KCl-s

Not sure how to post images here so I'll use imgur.
https://imgur.com/a/eeD3SHy
I noticed some enemies keep trying to use Quake but failing because they don't have enough MP.  This seems like an oversight.

Also I commented on some other oddities.

Btw, I'm enjoying your script so far, but in the scenes at the Returners hideout it perpetuates a mis-translation.  The original Japanese script never mentions magical machines playing a part in the War of the Magi, only magic-infused humans.
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New user here—loving the FF6 Reimigined hack. Created an account to report a few potential bugs and other issues I've encountered so far. Currently, I've played up through the Defend the Esper sequence (after the party reconvenes in Narshe in the early game). Have completed the battles (love the re-balancing, btw) but have not yet left Narshe to continue the next sequences (e.g., take Figaro castle to the western desert, etc.).

System and ROM details:
- Platform: M1 Mac, macOS Sequoia 15.3.1
- Emulator: SNES9x 1.62.3 via OpenEmu 2.4.1.
- Hack version: FF6 Reimagined 1.5 (February 28, 2025)
- ROM info (via romhacking.net's Hasher-js):
    - Database match: Final Fantasy III (USA) (Rev 1)
    - Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
    - File/ROM SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A
    - File/ROM CRC32: C0FA0464
    - Platform: Super Nintendo Entertainment System
    - Format: SNES ROM image
    - External Header: No
    - File size: 3145728 ($300000)
    - Rom size: 3145728 ($300000)
    - Mapping: HiROM
    - Calculated checksum: 8A60
    - Checksum valid: Yes

Potential bugs, issues:
- Narshe Magitek Armor sequence (intro): Some Narshe tile assets appear embedded in cliff and cave walls at random.
- Sporadic audio issue: Microsecond blips in the soundtrack—like brief "audio frame skips."
- Veldt when Gau rejoins the party after leaping: When Gau returns after a Leap, if either or both Sabin and Cyan are imps, their sprites revert to standard form upon Gau's appearance and dialogue. However, Imp status remains when checking the menu afterward. Not sure if this is intended or not, so reporting as a possible bug.
- Imp status sprite behavior: Imp sprites display correctly in battle but not in the overworld. Not sure if this is intended or not, so reporting as a possible bug.
- Celes' MP decreases intermittently in noticeable chunks while walking. It is unclear whether the intervals and amounts are fixed or variable (haven't done that thorough of digging). Checked the documentation (this thread, the FAQ, and the changelog) to see if this is an intentional story/gameplay mechanic (which would be interesting), but found no mention (apologies if it's there and I missed it). Reporting as a possible bug.

If any of these issues are emulator-related or otherwise on my end, I’d appreciate any feedback. Also, huge congratulations on this project—I’m really enjoying my time with the hack despite these minor issues. Amazing work!
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Is it not possible to beat Vargas - any combination I try to use ends in "incorrect blitz input" Sad

EDIT: There was some strange Input setting in my Snes9x. Works well now.
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(03-12-2025, 07:47 PM)peacock Wrote: Potential bugs, issues:
- Narshe Magitek Armor sequence (intro): Some Narshe tile assets appear embedded in cliff and cave walls at random.
- Sporadic audio issue: Microsecond blips in the soundtrack—like brief "audio frame skips."
- Veldt when Gau rejoins the party after leaping: When Gau returns after a Leap, if either or both Sabin and Cyan are imps, their sprites revert to standard form upon Gau's appearance and dialogue. However, Imp status remains when checking the menu afterward. Not sure if this is intended or not, so reporting as a possible bug.
- Imp status sprite behavior: Imp sprites display correctly in battle but not in the overworld. Not sure if this is intended or not, so reporting as a possible bug.
- Celes' MP decreases intermittently in noticeable chunks while walking. It is unclear whether the intervals and amounts are fixed or variable (haven't done that thorough of digging). Checked the documentation (this thread, the FAQ, and the changelog) to see if this is an intentional story/gameplay mechanic (which would be interesting), but found no mention (apologies if it's there and I missed it). Reporting as a possible bug.

If any of these issues are emulator-related or otherwise on my end, I’d appreciate any feedback. Also, huge congratulations on this project—I’m really enjoying my time with the hack despite these minor issues. Amazing work!

- Can you share some screenshots of what and where?
- I'm pretty sure Cyan and Sabin reverting to normal for Gau's scene is intended and part of vanilla. The Imp sprite not appearing in the overworld is universal as well.
- Celes' MP, unsure what that may be, would need more details.
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