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Completely New Menu - Bestiary

#1
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You read that right - this adds a fully functional Bestiary to the game! It'll keep track of enemies you encounter, including bosses, and will let you view their stats, including elemental affinities, drops, and steals, in a new menu accessed via event command. The bestiary also includes descriptions that by default tell you the enemy's "type" based on their sprite, and where you can find them (with some wiggle room because there's only so much space here). And thanks to the hard work of Ryo Hazuki, this mod, despite being very chonky in size, is fully modular, so you can assemble it in any bank and have it work, including the deep wide sea of F# banks. Further customization options let you change the order enemies are listed in, add or include enemies (including cinematic-only ones and AI placeholders) as you wish, and write out your own descriptions for them.

The concept and rough execution were mine, but the final product is the hard work of everything and Ryo, especially Ryo who went through the trouble of tricking the game into thinking the Bestiary code is in C3 bank so it could be moved anywhere. These two worked hard and a round of applause to them. Here's the download, make sure you read the read-me file so you know how to use this. Feel free to use this on any project you like, I hope everyone loves this and finds room to include it! Laugh Have a demo below!







NOW, there is one teensy tiny caveat - there is a minor graphical bug with the Fire icon in my own mod. We're not fully sure why it happens, the exact shape of the glitchy part changes and at times fixes itself, and it even seems to be related to what kind of emulator is used. How to fix it, not sure, Ryo is looking into it when he has time, and if anyone else has ideas we welcome them, it's been a pain in the ass trying to figure out what causes it. If it'll happen to your rom or not, I can't say, we dunno why it's happening in mine. But even if it does happen, all things considered, I think this tiny graphical bug can be "permitted" in exchange for the Bestiary itself. Ah well. If this is fixed ofc the download will be updated.


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#2
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This is really cool. How does the player access the menu? Is that modular too?

A feature I would like is to hide the steal/drop items with ??? if the player has never seen the item before. Of course, that would require tracking a lot of extra data, so it may be asking too much.
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#3
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That depends on what you mean by "modular access".

As to items, yes, that would be far more complex to code and not worth it tbh.
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