Final Fantasy VI Reimagined
09-15-2024, 04:50 PM
When I enter dragon den I can't fight any thing and I can't get out . Anyone can help me fix that issue please
Read the OP thoroughly. The Dragons' Shrine is not completed yet, just the event to cause the entrance to appear. It will be fully implemented in the 1.0 release coming soon. At that time you'll be able to apply the new patch and then can load a save from outside the Shrine and enter and progress through it normally.
09-22-2024, 05:03 AM
Hi, DrakeyC, I found this hack by sheer coincidence and decided to give it a try.
Overall, I am enjoying it quite a bit (with one caveat). Like the expanded/improved dialogue, and things like the added lore in Figaro's library. I feel it makes the game's narrative more meaningful. I am right after the banquet right now. The difficulty curve seems pretty balanced for the most part (I have not found difficulty spikes like there is in, let's say Brave New World) and while I miss the stat-gaining mechanic, the way I tend to play only allowed a number of upgrades only for each character but I do agree that can be easily exploited.
With all that said, I do want to share with you a number of things I've noticed up to that point.
Glitches (or what I believe are glitches):
On Mog's Dance menu during battles, the final "e" Forest Suite dance shows repeatedly on the textbox, alongside the right border. Maybe the name is too long?
On the Cave that takes you to the Esper Gate, in one of the small rooms with chests, I got the Ultima Weapon. Is that intentional? I haven't used it because it feels wrong.
On the area where the Tritorch Esper is put after the intro, I can see several tiles of floor (snowy floor) incorrectly mapped around. There was also one city where part of the Pub/Cafe sign was using the incorrect graphic too.
The Magus Hat is said to increase MP, but it does not. It raises Magic though.
I found one instance of "anymore" written as "anyore".
The other thing that has gotten my attention (the "caveat" mentioned above) is how pretty much no enemy is giving me Magic Experience. When I got my first magicites, I wanted to train a bit to get the ball rolling. Zozo enemies gave none. Overworld enemies around that gave none. Neither did the rats on the Opera House, nor the overworld enemies getting to Vector, some enemy formations did give Magic Experience on the Esper Factory, but after that, again nothing. Nothing on the Cave to the Gate, nor its surroundings. Nothing on the Island where Thamasa is either.
Is this intentional? It's making learning spells almost impossible, besides during the Factory events, and you can't go back there.
For now that's all I have to say. I applaud the effort you put into this.
Overall, I am enjoying it quite a bit (with one caveat). Like the expanded/improved dialogue, and things like the added lore in Figaro's library. I feel it makes the game's narrative more meaningful. I am right after the banquet right now. The difficulty curve seems pretty balanced for the most part (I have not found difficulty spikes like there is in, let's say Brave New World) and while I miss the stat-gaining mechanic, the way I tend to play only allowed a number of upgrades only for each character but I do agree that can be easily exploited.
With all that said, I do want to share with you a number of things I've noticed up to that point.
Glitches (or what I believe are glitches):
On Mog's Dance menu during battles, the final "e" Forest Suite dance shows repeatedly on the textbox, alongside the right border. Maybe the name is too long?
On the Cave that takes you to the Esper Gate, in one of the small rooms with chests, I got the Ultima Weapon. Is that intentional? I haven't used it because it feels wrong.
On the area where the Tritorch Esper is put after the intro, I can see several tiles of floor (snowy floor) incorrectly mapped around. There was also one city where part of the Pub/Cafe sign was using the incorrect graphic too.
The Magus Hat is said to increase MP, but it does not. It raises Magic though.
I found one instance of "anymore" written as "anyore".
The other thing that has gotten my attention (the "caveat" mentioned above) is how pretty much no enemy is giving me Magic Experience. When I got my first magicites, I wanted to train a bit to get the ball rolling. Zozo enemies gave none. Overworld enemies around that gave none. Neither did the rats on the Opera House, nor the overworld enemies getting to Vector, some enemy formations did give Magic Experience on the Esper Factory, but after that, again nothing. Nothing on the Cave to the Gate, nor its surroundings. Nothing on the Island where Thamasa is either.
Is this intentional? It's making learning spells almost impossible, besides during the Factory events, and you can't go back there.
For now that's all I have to say. I applaud the effort you put into this.
IMPORTANT ANNOUNCEMENT - the patch is now updated to 0.9, the Dragon Shrine is open for business! If you've already unlocked it, you'll know, there would have been a brief new scene near the end of Kefka's Tower. Head north of the Coliseum to find the shrine; it was already enabled before, but it was an empty room. Apply the patch and head on in to explore the dungeon proper now.
Thanks very much, glad you're enjoying it : To respond to your notes:
EDIT - Checking, the Magus Hat doesn't say it gives an MP boost. Did you mistake the item name? I can't find the Forest Suite glitch, it shows up fine for me, can you share a screenshot please? The cliff tilemaps and the typo are fixed.
(09-22-2024, 05:03 AM)Maeson Wrote: Hi, DrakeyC, I found this hack by sheer coincidence and decided to give it a try.
Overall, I am enjoying it quite a bit (with one caveat). Like the expanded/improved dialogue, and things like the added lore in Figaro's library. I feel it makes the game's narrative more meaningful. I am right after the banquet right now. The difficulty curve seems pretty balanced for the most part (I have not found difficulty spikes like there is in, let's say Brave New World) and while I miss the stat-gaining mechanic, the way I tend to play only allowed a number of upgrades only for each character but I do agree that can be easily exploited.
With all that said, I do want to share with you a number of things I've noticed up to that point.
Glitches (or what I believe are glitches):
On Mog's Dance menu during battles, the final "e" Forest Suite dance shows repeatedly on the textbox, alongside the right border. Maybe the name is too long?
On the Cave that takes you to the Esper Gate, in one of the small rooms with chests, I got the Ultima Weapon. Is that intentional? I haven't used it because it feels wrong.
On the area where the Tritorch Esper is put after the intro, I can see several tiles of floor (snowy floor) incorrectly mapped around. There was also one city where part of the Pub/Cafe sign was using the incorrect graphic too.
The Magus Hat is said to increase MP, but it does not. It raises Magic though.
I found one instance of "anymore" written as "anyore".
The other thing that has gotten my attention (the "caveat" mentioned above) is how pretty much no enemy is giving me Magic Experience. When I got my first magicites, I wanted to train a bit to get the ball rolling. Zozo enemies gave none. Overworld enemies around that gave none. Neither did the rats on the Opera House, nor the overworld enemies getting to Vector, some enemy formations did give Magic Experience on the Esper Factory, but after that, again nothing. Nothing on the Cave to the Gate, nor its surroundings. Nothing on the Island where Thamasa is either.
Is this intentional? It's making learning spells almost impossible, besides during the Factory events, and you can't go back there.
For now that's all I have to say. I applaud the effort you put into this.
Thanks very much, glad you're enjoying it : To respond to your notes:
- Re:Forest Suite: That does sound like a glitch, I'll look into it.
- Re: Ultima Weapon: Nope, that's true to vanilla as well. I didn't see much point to moving it, it isn't much use this early anyway. If I were to move it anywhere, it'd be a drop from the Ultima Weapon boss, either way you'd still have it into the WoR.
- Re: Snowfields: I'll have a look. Same with the Magus Hat and the typo.
EDIT - Checking, the Magus Hat doesn't say it gives an MP boost. Did you mistake the item name? I can't find the Forest Suite glitch, it shows up fine for me, can you share a screenshot please? The cliff tilemaps and the typo are fixed.
09-22-2024, 06:30 PM
Sorry for the Magus Hat warning, it was my mistake. I confused it with the Priest's Miter. About the Ultima Weapon, I must have been confusing it for another sword.
Here's a screenshot for the Forest Suite.
This was with Bsnes, if that helps.
Glad to know the Magic Exp wasn't intended, I couldn't stop asking myself why would that be, what sort of logic could be behind it, lol.
Here's a screenshot for the Forest Suite.
This was with Bsnes, if that helps.
Glad to know the Magic Exp wasn't intended, I couldn't stop asking myself why would that be, what sort of logic could be behind it, lol.
09-22-2024, 07:31 PM
Thanks for the screenshot, seeing it, I can take a guess what's going wrong, or at least can troubleshoot it.
Thanks for updating the hack. I couldn't play these last few days but I got back to it. I spent some time doing stuff before going to the Floating Continent, and learning Magic as I couldn't before. I only got one of the Auction House Espers (a new one, even!), I hope the other one that usually is there (at least on the original game) can be gotten later.
I wanted to expand a bit on the Dance menu glitch. Now that I got the chance to learn more dances, it seems that the visual glitch gets overwritten once you learn other dances, as right now I'm only missing the one from fighting underwater, and the other two from the right side of the menu show up properly. So I guess at worst is a temporal thing, once Mog learns the dances that glitch gets obscured, which is why might has been overlooked.
Edit:
Okay, I found another thing. I got through the events of the Floating Continent, and got to Tzen where you have to do a small set piece. When I went to the Inn to recover, after waking up I ended up inside the walls.
So I have to go through that once more now, lol.
I wanted to expand a bit on the Dance menu glitch. Now that I got the chance to learn more dances, it seems that the visual glitch gets overwritten once you learn other dances, as right now I'm only missing the one from fighting underwater, and the other two from the right side of the menu show up properly. So I guess at worst is a temporal thing, once Mog learns the dances that glitch gets obscured, which is why might has been overlooked.
Edit:
Okay, I found another thing. I got through the events of the Floating Continent, and got to Tzen where you have to do a small set piece. When I went to the Inn to recover, after waking up I ended up inside the walls.
So I have to go through that once more now, lol.
NOTICE - the download has been updated with multiple bugfixes, including the Tzen one mentioned above
EDIT - Another update, somewhere along the way I removed the Bazooka from the world! >< Sorry. It can now be found in a chest during the Dreamscape sequence; if you've played past that and still want a Bazooka, they can be stolen from the Arsenal and Death Armor enemies in Kefka's Tower.
EDIT - Another update, somewhere along the way I removed the Bazooka from the world! >< Sorry. It can now be found in a chest during the Dreamscape sequence; if you've played past that and still want a Bazooka, they can be stolen from the Arsenal and Death Armor enemies in Kefka's Tower.
10-01-2024, 09:30 AM
We are now officially on a 1.0 release. OP updated with trailer.
10-02-2024, 07:30 PM
Hi. I am Guysons, I start playing hack yesterday, I like hack. I find writing error on the "Woah, Magic?!" sequence.
I wish for you to have good day, thank u.
I wish for you to have good day, thank u.
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