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FFVI: Divergent Paths

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How likely would it be to add a few different NPC's to teach the mages their "Ultimate Spell", like for example, how Duncan teaches Sabin Bum Rush, except doing a small sidequest and finding a living Esper to teach Terra "meltdown", finding someone else to teach Celes "Holy" or whatever their respective "ultimate" spells would be? It'd be nice to have some spells locked to specific characters and out of the every greedy reach of the magicite
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(05-11-2020, 07:07 PM)LordSutebenu Wrote: How likely would it be to add a few different NPC's to teach the mages their "Ultimate Spell", like for example, how Duncan teaches Sabin Bum Rush, except doing a small sidequest and finding a living Esper to teach Terra "meltdown", finding someone else to teach Celes "Holy" or whatever their respective "ultimate" spells would be? It'd be nice to have some spells locked to specific characters and out of the every greedy reach of the magicite

For spells, it's totally possible, thanks to MMMMMagic. There is an event command for "teach spell". However, the idea of one magic spell being locked to a specific character conflicts with Divergent Path's design.


Projects:
Divergent Paths: The 3 Scenarios (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Divergent Paths (In Progress) - a hack built off of the 3 scenarios that changes other events in the same, such as making Leo permanently recruitable, bringing Banon's story closure, and adding 1 more secret character.
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