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There are 26 specific NPC bits used only for that scene. I was able to confirm this because the one character who is assured to not be in your party (Cyan) does not have a bit.
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Progress has been slow during the holiday season (still working on Cyan's dream), and also as I've been devoting most of my time to prototyping a new board game, but I've made some changes to Kappa.
First, if possible, I am going to hack the "Possess" ability into "Morph", which will allow Kappa to morph an enemy into an item. Second, I've decided to use MMMMMagic to give him a Magic list. I didn't want to do that before since I expected him to have permanent "Imp" status. Then I realized that I could USE the Imp status to give him a paradigm shift between fighter/mage. With the Imp status, his equipment takes effect and he becomes a powerhouse, but he can't use magic. Without the Imp status, his attack and defense are extremely low, but he has a really high magic attack stat. I believe this will provide some interesting gameplay choices for the player, which was needed, since you cannot change Kappa's relics.
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FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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12-23-2017, 02:18 PM
(This post was last modified: 12-23-2017, 02:29 PM by Vanya.)
Will Kappa have a visual indication of his paradigm?
Perhaps an alternate palette?
Palettes 1, 5, and 9 seem like the best choices.
I like palette 1 in particular because it's common for turtles to be brown.
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Some things I would suggest is to rebalance the spells. There is no reason for Meltdown to cost more than Ultima when it is dual elemental and does less damage (although to be fair, having elemental absorption can result in healing the player). Also, the elemental bias between fire thunder and blizzard should be equal. I would also edit the Lores to make them more useful and the Paladin Shield should have higher defense and magic defense than the tortoise shield. after all, it is the ultimate shield in the game. Crusader needs to be a stronger summon that does not harm the player and Bahamut's spell power should be closer to Alexander's. As for learning spells, give Raiden Thundaga/Ice3 and Ifrit teaches Drain at a higher rate. Leviathan could teach Blizzaga/Ice3. Cyan's Bushido/Swdtech could receive buffs.
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I'll definitely be doing some spell rebalancing. Probably not as extensive as my Final Fantasy Tactics: Emergence patch, but some common sense stuff for sure.
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FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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Any recent progress? I'm gonna be perfectly honest, I check this site daily JUST for this project now. I haven't been this interested in an FF6 project in a long while. xD
If you ever feel useless, just remember that Umaro has an MP stat.
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Thanks for the support. I haven't done any measurable work in the past month. I moonlight as a professional board game designer, and occasionally have to take breaks in order to hit deadlines and milestones. I'm supposed to deliver a finalized prototype by the end of February for a new game, and it's taking priority right now. There's a dev conference in 2 weeks, and I need to have it presentable so I can get feedback from fellow designers.
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FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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I'd add that he's making progresses with his project at an outstanding speed, compared to the others, so he definitely doesn't need to being asked for progresses(actually no one needs it)