Auction Chocobo Fix
#1
Auction Chocobo Fix
version 1.1
released on 10/27/2016
apply to FF3us, FF6j, FF6A (JUE)
FF6Hacking wiki entry
Personal website entry
RHDN entry (SNES)
RHDN entry (GBA)
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The chocobo in the World of Balance auction house has two portions of its sprite cut off by the two lady NPCs standing behind it. This occurs because the NPC sprites have priority over the chocobo's sprite. To fix this, the "can walk over" property for the NPCs has been checked, and bit 8:3 of their NPC data has been unchecked.

[Image: fetch.php?media=ff3:ff3us:patches:madsiu...:snes1.png] [Image: fetch.php?media=ff3:ff3us:patches:madsiu...:snes2.png]

[Image: fetch.php?media=ff3:ff3us:patches:madsiu...o:gba1.png] [Image: fetch.php?media=ff3:ff3us:patches:madsiu...o:gba2.png]

Thanks to @seibaby for the bug notification.
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#2
The Lady on the left (camera left) is also having layer priority over the Chocobo. It's harder to tell but you can see her hand going over it in the example pic there. Might wanna do the same fix for her as well!
We are born, live, die and then do the same thing over again.
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#3
(10-26-2016, 10:49 PM)GiĀ Nattak Wrote: The Lady on the left (camera left) is also having layer priority over the Chocobo. It's harder to tell but you can see her hand going over it in the example pic there.

Thanks! Good sober eagle eye!

I fixed this and added patches for all three GBA versions.
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#4
Nice one, Madsiur. I guess there's literally hundreds of these little fixes that vanilla could use.

If I can ask a somewhat related question, I'm having a problem where the character sprite is cut-off when he walks over certain terrain tiles. So he's basically under the tile? It's odd, because it only happens at a few individual places on the map. Sometimes it's a detail like a trashcan, or the corner of a carpet. It's weird...
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#5
Have you done any event work where the 'nibble' as it's called was adjusted in some way? The nibble is used for having sprites/objects go in front of or behind map layers, and if it is not set back to default that would happen. If not that, maybe the tiles in question had their properties altered somehow by accident or some patch? Or maybe the emulator settings file got corrupted I remember some rare issue with that causing visual glitchyness and erasing it so it could create a new clean settings file fixed it up. This doesn't sound like such a case but it won't hurt to try.
We are born, live, die and then do the same thing over again.
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#6
Wasn't there also a layering issue with the chocobo in the stables where you can see yourself through the chocobo? Was this ever fixed?
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