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Auction Chocobo Fix - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Jidoor Auction House (https://www.ff6hacking.com/forums/forum-4.html) +---- Forum: Patches, Bugfixes, Tweaks (https://www.ff6hacking.com/forums/forum-15.html) +---- Thread: Auction Chocobo Fix (/thread-3349.html) |
Auction Chocobo Fix - madsiur - 10-25-2016 Auction Chocobo Fix version 1.1 released on 10/27/2016 apply to FF3us, FF6j, FF6A (JUE) FF6Hacking wiki entry Personal website entry RHDN entry (SNES) RHDN entry (GBA) Download The chocobo in the World of Balance auction house has two portions of its sprite cut off by the two lady NPCs standing behind it. This occurs because the NPC sprites have priority over the chocobo's sprite. To fix this, the "can walk over" property for the NPCs has been checked, and bit 8:3 of their NPC data has been unchecked. ![]() ![]() ![]() ![]() Thanks to @seibaby for the bug notification. RE: Auction Chocobo Fix - Gi Nattak - 10-26-2016 The Lady on the left (camera left) is also having layer priority over the Chocobo. It's harder to tell but you can see her hand going over it in the example pic there. Might wanna do the same fix for her as well! RE: Auction Chocobo Fix - madsiur - 10-27-2016 (10-26-2016, 10:49 PM)GiĀ Nattak Wrote: The Lady on the left (camera left) is also having layer priority over the Chocobo. It's harder to tell but you can see her hand going over it in the example pic there. Thanks! Good sober eagle eye! I fixed this and added patches for all three GBA versions. RE: Auction Chocobo Fix - FF6Fanatic - 10-28-2016 Nice one, Madsiur. I guess there's literally hundreds of these little fixes that vanilla could use. If I can ask a somewhat related question, I'm having a problem where the character sprite is cut-off when he walks over certain terrain tiles. So he's basically under the tile? It's odd, because it only happens at a few individual places on the map. Sometimes it's a detail like a trashcan, or the corner of a carpet. It's weird... RE: Auction Chocobo Fix - Gi Nattak - 10-28-2016 Have you done any event work where the 'nibble' as it's called was adjusted in some way? The nibble is used for having sprites/objects go in front of or behind map layers, and if it is not set back to default that would happen. If not that, maybe the tiles in question had their properties altered somehow by accident or some patch? Or maybe the emulator settings file got corrupted I remember some rare issue with that causing visual glitchyness and erasing it so it could create a new clean settings file fixed it up. This doesn't sound like such a case but it won't hurt to try. RE: Auction Chocobo Fix - madsiur - 10-28-2016 Wasn't there also a layering issue with the chocobo in the stables where you can see yourself through the chocobo? Was this ever fixed? |