Direct Page and Stack at C2 Bank, and Other Fundamental Info
#1
I've found some fundamental information about the Direct Page, which can be changed by assembly opcodes, and thought I'd make a page for critical reference info like this:

Quote:Hatzen08
11-30-2015, 02:44 PM
RE: ASM coding - Checking battle command in use

Perhaps, can it be the direct page value? In the C2 bank, it is always zero and TDC is almost used to clear the two bytes of the A register. When the direct page is changed, it always is set back to zero afterwards.

The direct page can be different in the code in the C1 bank. You can try a TDC and check if the value returned to A is zero (two bytes). If it is not, it is the wrong value for the direct page and all opcodes related to the direct page will load the wrong value.

The user Synchisi also had a quote about the direct page changing in C2 based on code, so it's actually changed at times, apparently.



The stack address can also be defined as well--It's not just $100 - $1FF like in previous chipsets.  Does anyone know what the stack address boundaries are?
Reply
#2
(03-06-2016, 01:24 AM)ReturnerScum Wrote: The user Synchisi also had a quote about the direct page changing in C2 based on code, so it's actually changed at times, apparently.

For the record, this is done in the function that starts at C2/286D.
GET A SILK BAG FROM THE GRAVEYARD DUCK TO LIVE LONGER.

Brave New World
Reply
#3
(03-06-2016, 01:24 AM)ReturnerScum Wrote: The user Synchisi

Good try lol.
Reply
#4
I should have put Graveyard Duck instead? I'm not sure what you're suggesting, but I don't like it!
Reply
#5
I meant you misspelled his incredibly tricky name. Wink
Reply
#6
(03-06-2016, 04:06 PM)ReturnerScum Wrote: I should have put Graveyard Duck instead?  

It's not a duck but a guitar with a hoodie.
Reply
#7
I don't feel like we've offended enough people yet with this thread.
Reply
#8
For the Final Fantasy 3 game, with a few exceptions, the developers didn't program with the direct page methodology. They set the direct page as zero and generally use it to clear the B register. (top byte of the A register in 8-bit mode).

If you need a example of direct page, you can check the following code in the assembly:
Code:
C2/286E: F4 00 11     PEA $1100         (Set direct page register 11 $1100)
C2/2871: 2B           PLD 
C2/2872: A5 C9        LDA $C9 ($11C9)
C2/2874: C9 9F        CMP #$9F          (Moogle Suit in character's Armor slot?)
C2/2876: D0 0B        BNE $2883         (if not, branch)

For this example, PEA will put the address in the stack (two bytes) and PLD will remove it from the stack and set it as the direct page address. Note that the direct page is a special register and there are other opcodes which can copy or setup it as well. Common opcodes related with the setting/copy of the direct page are TCD, TDC, PHD and PLD.

Opcodes related with the direct page has only one byte in the range [0, 255]. However, they are incremented with the direct page when they are executed. In this example, LDA $C9 is actually equivalent to LDA $11C9. The effective address is the direct page value ($1100) plus the operand ($C9), which is $11C9.

I never found any opcode in the game related with the relocation of the stack pointer. However, specific opcodes exist for the stack relocation. They are TCS, TSC, TXS and TSX.
Reply
#9
(03-06-2016, 04:50 PM)Madsiur Wrote:
(03-06-2016, 04:06 PM)ReturnerScum Wrote: I should have put Graveyard Duck instead?  

It's not a duck but a guitar with a hoodie.

Thank you.  Everybody at ID said I was crazy for seeing that.  Hello
Confused Moogles FTW
Reply
#10
That just means you're both crazy.
GET A SILK BAG FROM THE GRAVEYARD DUCK TO LIVE LONGER.

Brave New World
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Utility Patch - Moved Ending (Free your CA bank!) DrakeyC 0 1,287 06-14-2022, 03:18 PM
Last Post: DrakeyC
  I need help with a 'mystery' code located in my project's F0 bank Marketa Lazarova 4 3,780 08-30-2021, 10:02 PM
Last Post: SilentEnigma
  Stack Bonus Physical Dmg doofenH 3 3,308 02-25-2020, 10:01 AM
Last Post: PowerPanda
  Better bank C2 disassembly 13375K37CH3R 21 22,791 03-01-2017, 05:00 PM
Last Post: madsiur
  ROM expantion and bank shifting dachschaden 2 3,666 12-31-2014, 10:45 AM
Last Post: dachschaden
  Modifying Portrait Info in FF6 Advance DarkPhoenix 6 7,609 06-11-2013, 06:59 PM
Last Post: madsiur
  C1 - C3 Disassembly Bank Help Angelo26 2 4,244 07-18-2010, 05:35 PM
Last Post: Angelo26

Forum Jump:


Users browsing this thread: 1 Guest(s)