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Okay, applied as an IPS patch. It works on the title screen, but in the school in Narshe where it plays, it doesn't loop and stops after one playthrough.
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03-25-2016, 11:18 AM
(This post was last modified: 04-05-2016, 03:00 PM by DrakeyC.)
Okay, getting back into event editing. With me luck.
To-do List
- Add rockslide to Rachel flashback
- Change Esper world flashback where Gestahl kills Madeline
- Make Umaro properly unequip by the airship guy
- Add my bonus boss
- Change Shadow's ending
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03-28-2016, 12:43 PM
(This post was last modified: 03-28-2016, 12:43 PM by DrakeyC.)
Adding my bonus boss, which is fought by talking to Gestahl's portrait once all three Statues are dead. I'm gonna figure that out, but the other thing I want is, if the party dies in the battle, instead of a game over, they respawn in front of the portrait with everyone at 1 HP. Is that something done with the enemy's AI script or the event that starts the battle?
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03-28-2016, 01:39 PM
(This post was last modified: 03-28-2016, 01:45 PM by Lockirby2.)
That's done in the event. You can look at the event that occurs when you touch one of the mammoths in the moogle battle at the beginning as an example. They do a similar thing there (putting the party at 1HP and not causing a game over).
EDIT: If bit $1DC9($40) [$1DD1, bit 0] is clear, then the party survived; if it is set, they have died.

Moogles FTW