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09-23-2014, 11:52 AM
(This post was last modified: 09-23-2014, 12:00 PM by ShinMrKarate.)
I wanted to create a version of The Soul Shrine in GBA Version of FF6 but in different way I know its not easy.And also how can appeared a set of monster consecutive one by one like did in FF6 advance and what place should I have put in World of Ruin.Is there a way to create a new version of The Soul Shrine?
P.S: ![[Image: FFVI_Soul_Shrine.png]](http://img1.wikia.nocookie.net/__cb20100429210801/finalfantasy/images/4/40/FFVI_Soul_Shrine.png)
BTW this image shown is what I'm say.
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09-23-2014, 03:45 PM
(This post was last modified: 09-23-2014, 03:45 PM by dn.)
FF6 T-edition implements this without sacrificing anything else, that I know of. You could study that, but it's Japanese and heavily modified. It also implements the full Dragon's Den, though not with quite all the minibosses (as he had used most of his extra 128 enemy slots elsewhere).
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09-23-2014, 05:50 PM
(This post was last modified: 09-23-2014, 06:49 PM by madsiur.)
You can have consecutive battles like the GBA version, the only difference is that each battle ends individually while in the GBA version has each battle wave on the same battle (without a battle ending with exp, gil and lvl up). This is map and event editing mostly, it's fairly easy to implement.
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You're either going to need to code a command to check the background being used or you're going to need expand formations (for formation check).
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Checking the background enables you to have monsters check for that specific one, and trigger formation changes based on that one. It'd be the only way to not have to use special formations.