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Final Fantasy VI: Relocalization Project

#41
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(10-06-2019, 08:50 PM)silentenigma Wrote: Found the bug!

Revert this pointer back to original to fix the cart escape graphics:
Code:
Original:
E7/1725: C0 42 E4  ; Pointer to compressed cart escape battle BG gfx

Relocalized Project v1.05:
E7/1725: E0 42 E4  ; Pointer to compressed cart escape battle BG gfx (bugged)

Thanks A TON! I'm adding this fix to TWUE!


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Final Fantasy VI - Ted Woolsey Uncensored Edition:
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#42
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(10-06-2019, 08:50 PM)silentenigma Wrote: Found the bug!

Revert this pointer back to original to fix the cart escape graphics:
Code:
Original:
E7/1725: C0 42 E4  ; Pointer to compressed cart escape battle BG gfx

Relocalized Project v1.05:
E7/1725: E0 42 E4  ; Pointer to compressed cart escape battle BG gfx (bugged)

Thanks!!! This is tremendously helpful to me. I'll fix it next time I put out a new version. Which I perpetually hope will be "soon". Thanks so much for finding this out.
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#43
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Dr. Meat, thanks for the amazing work. I've been curious about making a few changes to the patch myself after 1.5 playthroughs of this wonderful patch. 

But I need help finding the offsets in WindHex since editing the patch in FF3usME has some side effects. The Knight's Code relic has a typo "Knight Codex" in v1.05.

Also, there are a few other enhancements I'd like to remove. I've tried removing the GBA item sprites (for potions, tents, etc.) and the improved Ramuh Thundara learn rate in FF3usME, but keep getting garbled dialogue in random places (The dialogue before and after the battle with Chadarnook, and the Jidoor auction house). Also I think a few other esper learn rates were left from 1.04 rather than reverting back to the original difficulty (odin meteor x2 instead of x1, Ifrit drain x2 instead of x1, Ramuh poison x3 instead of x5).
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