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Tools to Techniques?
I was checking out some hacks to get some ideas and in the FFVI: Eternal crystals hack, I noticed the "Tools" command had been changed for Kain into other custom abilites.
I was wanting to take it one step further and kinda do something a little different and was wondering if it's possible. Locke was gonna have the skill instead of Edgar who is gonna have Jump instead. Here's what I wanted to do with the "Tools"
-Steal skill (something I could do which does activate the steal fuction and I can use this during Locke's scenario)
-Aura Bolt (something similer. Basically skills that similer to characters I get)
-Retort
-Etc
Is this doable with just FF3usME or would I need to do some hex editting? Thanx ahead of time guys!
I was wanting to take it one step further and kinda do something a little different and was wondering if it's possible. Locke was gonna have the skill instead of Edgar who is gonna have Jump instead. Here's what I wanted to do with the "Tools"
-Steal skill (something I could do which does activate the steal fuction and I can use this during Locke's scenario)
-Aura Bolt (something similer. Basically skills that similer to characters I get)
-Retort
-Etc
Is this doable with just FF3usME or would I need to do some hex editting? Thanx ahead of time guys!
04-22-2014, 02:26 PM
The only thing there that would require Hex is Retort, which is hardcoded into the command branch to display the Swdtech startup animation then wait. Simply setting the extra effect byte to the value in Retort won't turn a move into a counter. In fact, if I remember correctly, the Retort extra effect doesn't do anything and it can be changed and still work properly.
Everything else on your list can be done with FF3usME.
Everything else on your list can be done with FF3usME.
Let's Hack FF6 Stream: https://www.twitch.tv/b_run_
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330
04-22-2014, 03:42 PM
(04-22-2014, 02:26 PM)Edrin Wrote: The only thing there that would require Hex is Retort, which is hardcoded into the command branch to display the Swdtech startup animation then wait. Simply setting the extra effect byte to the value in Retort won't turn a move into a counter. In fact, if I remember correctly, the Retort extra effect doesn't do anything and it can be changed and still work properly.
Everything else on your list can be done with FF3usME.
I see. But making a steal "Tool" is doable? how would I do that?
04-22-2014, 07:54 PM
Those are some pretty Interesting concepts, Can't wait to see this Hack of yours in Action
04-22-2014, 07:57 PM
Certain tools (Bio Blaster for sure, and I think Flash; it's been a while since I've looked at that part of the code) call spells when used rather than separate code, and there's an Extra Effect that's 'try to steal' -- 0x01, the second on the list; just change the spell for the tool in question to one that's a Steal 'spell', using that effect. (I'm not sure re: animation what's doable; I haven't worked much with that yet.)
04-23-2014, 01:04 PM
Thanx for the info! I'll work some more on this when I get home and see what I can do
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