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Ifrit's summoning sprite help
11-15-2012, 01:06 AM
I'm working on my FF6 rom back, and I'm running into a problem with Ifrit's summoning sprite, I want it to be standing in one place, not moving like it normally does. If anyone can help me with this problem, it will be very helpful.
11-15-2012, 09:56 AM
Its rather advanced skill If you want to do that with the initial summoning. I guess the easiest way would be to find another summon that has the esper not moving and copy that part of the code ito ifrits code.
11-15-2012, 06:24 PM
Make all of the frames have the same sprite. That way it loads the same sprite each time, and doesn't appear to be moving.
I assume you're talking about Ifrit spinning? Or did you mean how the animation moves up and off of the screen?
I assume you're talking about Ifrit spinning? Or did you mean how the animation moves up and off of the screen?
"The doom and gloom is justified.
A couple of people are going to die.
Even though you can turn back the time,
you're always a moment too late!"
11-15-2012, 07:44 PM
Yeah, I'm talking about Ifrit spinning. Thank you for the help
11-16-2012, 03:22 AM
You will have to port a different sprite or edit the current one to only include him not spinning but that is trickier since at least I always have transparency issues when I edit the sprites. You can change the animation ID but you are still left with the sprite sheet that is in pieces, so I would suggest first changing his sprite(his battle sprite would be an easy option) in FF3SE.
Then you have to change the animation in FF3usME. I did some testing and tried Phoenix's sprite index which is 8111 and it looked ok, not quite centered but its hard to make it perfect. Just change the idx 0 and idx 3 to 8111 and that should make the change. You can tinker with other stuff to depending on what you want to do but not everything is compatible.
Then you have to change the animation in FF3usME. I did some testing and tried Phoenix's sprite index which is 8111 and it looked ok, not quite centered but its hard to make it perfect. Just change the idx 0 and idx 3 to 8111 and that should make the change. You can tinker with other stuff to depending on what you want to do but not everything is compatible.
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