FF6 Hacking
Ifrit's summoning sprite help - Printable Version

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Ifrit's summoning sprite help - DarkVee - 11-15-2012

I'm working on my FF6 rom back, and I'm running into a problem with Ifrit's summoning sprite, I want it to be standing in one place, not moving like it normally does. If anyone can help me with this problem, it will be very helpful.


RE: Ifrit's summoning sprite help - manakaiser - 11-15-2012

Its rather advanced skill If you want to do that with the initial summoning. I guess the easiest way would be to find another summon that has the esper not moving and copy that part of the code ito ifrits code.


RE: Ifrit's summoning sprite help - Fire Storm - 11-15-2012

Make all of the frames have the same sprite. That way it loads the same sprite each time, and doesn't appear to be moving.

I assume you're talking about Ifrit spinning? Or did you mean how the animation moves up and off of the screen?


RE: Ifrit's summoning sprite help - DarkVee - 11-15-2012

Yeah, I'm talking about Ifrit spinning. Thank you for the help


RE: Ifrit's summoning sprite help - Xontract - 11-16-2012

You will have to port a different sprite or edit the current one to only include him not spinning but that is trickier since at least I always have transparency issues when I edit the sprites. You can change the animation ID but you are still left with the sprite sheet that is in pieces, so I would suggest first changing his sprite(his battle sprite would be an easy option) in FF3SE.


Then you have to change the animation in FF3usME. I did some testing and tried Phoenix's sprite index which is 8111 and it looked ok, not quite centered but its hard to make it perfect. Just change the idx 0 and idx 3 to 8111 and that should make the change. You can tinker with other stuff to depending on what you want to do but not everything is compatible.