Users browsing this thread: 1 Guest(s)
Kefka refuses to change palettes even when Hex Editing...

#1
Posts: 14
Threads: 2
Thanks Received: 0
Thanks Given: 0
Joined: Nov 2012
Reputation: 0
Status
None
So, my hack requires to have Kefka having palette 2. I went and downloaded the character ID file to hex-edit the ROM and give him the palette /2 using these offsets:

CC:A4CA (CA6CA)
CB:113C (B133C)
CB:3ACC (B3CCC)
CC:000C (C020C)
CC:0304 (C0504)

...but nothing happened when I tested it at Kefka's Tower. He was still at palette 3. What should I do? What am I doing wrong?
  Find
Quote  

#2
Posts: 3,971
Threads: 279
Thanks Received: 236
Thanks Given: 58
Joined: Oct 2011
Reputation: 65
Status
Tissue-aware
This is a case where kefka is an non-playable character (NPC). Those assignements you posted the code of are for Kefka as character. The difference between the two is that a character will appear sooner or later in a fight, regardless if he's on the good or bad side. The NPC is only in an event, e.g. on a map.

You must therefore change the palette of the NPC in every event he appear, like the Magitek factory, when he poison the Doma river, etc... The easiest way to do this is with FF6LE editor.

  Find
Quote  

#3
Posts: 14
Threads: 2
Thanks Received: 0
Thanks Given: 0
Joined: Nov 2012
Reputation: 0
Status
None
Man, I must start my hack over, since the program crashes when I load my hacked ROM...
  Find
Quote  

#4
Posts: 3,971
Threads: 279
Thanks Received: 236
Thanks Given: 58
Joined: Oct 2011
Reputation: 65
Status
Tissue-aware
(11-22-2012, 10:26 PM)NitroHedgehog Wrote: Man, I must start my hack over, since the program crashes when I load my hacked ROM...

You can do the changes without the editor. All you need is the NPC document which will give you the offset of your NPC, given you know exactly in which map he is but there is a relatively good map description in the document. You can found the NPC document on izmogelmo's site.
  Find
Quote  

#5
Posts: 14
Threads: 2
Thanks Received: 0
Thanks Given: 0
Joined: Nov 2012
Reputation: 0
Status
None
(11-22-2012, 10:38 PM)Ⓐ Mᴀᴅsɪᴜʀ Ⓐ Wrote:
(11-22-2012, 10:26 PM)NitroHedgehog Wrote: Man, I must start my hack over, since the program crashes when I load my hacked ROM...

You can do the changes without the editor. All you need is the NPC document which will give you the offset of your NPC, given you know exactly in which map he is but there is a relatively good map description in the document. You can found the NPC document on izmogelmo's site.

Thanks for the info. This will prevent me from re-doing everything over and over again, since it took me days to do this.
  Find
Quote  

#6
Posts: 2,769
Threads: 88
Thanks Received: 24
Thanks Given: 88
Joined: Jun 2009
Reputation: 25
Status
None
its things like that that make the whole learning experience worth it, as frustrating as it can be, at the end of the day its more then worth it trust me


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
Quote  



Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite