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You must have changed a byte somewhere, what were you playing with?
The only things I've done so far is:
-expanded rom to 32MB with FF3usME
-changes to overworld map
-some sprite modification (none to palettes)
-applied vanish/doom, evade, and rippler fix patches
-changed a few items in shops
-disabled the veldt trait on all tiles that had it
I haven't messed around with script/hex editing at all yet because I know that I don't know what I'm doing there, haha
Edit: looks like deleting exits on the world map is what's causing it.
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Did you by any chance saved your work in usME twice in a row? If you did, there's a bug that corrupts your rom.
I assume you mean saving when no changes were made twice? I haven't run into that bug yet, but it's good to know about it.
It's definitely related to removing exits from the map, though. I took a fresh copy and moved all the exits I didn't need/want into a corner, no problems.
Now I'm just having problems since it doesn't seem to like the first digit in exit numbers and changes it back to 0 every time (so Coliseum [19D] gets changed to WoB Mobliz [09D])
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Yes that's a bug as well with the LE. You cannot place an exit to any map after map #100. You can do this however with the other level editor by Sleepydude.
We are born, live, die and then do the same thing over again.