Graphical glitches on overworld map while walking - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Graphical glitches on overworld map while walking (/thread-1427.html) |
Graphical glitches on overworld map while walking - ranatalus - 01-30-2012 Oh look, another thread from the new guy... Anyway, when walking around the world map (only the world map) I get weird graphical glitches. It's only for a single frame but it's every step and really distracting: Any ideas what causes this/how to fix it? RE: Graphical glitches on overworld map while walking - Angelo26 - 01-30-2012 You must have changed a byte somewhere, what were you playing with? RE: Graphical glitches on overworld map while walking - ranatalus - 01-31-2012 The only things I've done so far is: -expanded rom to 32MB with FF3usME -changes to overworld map -some sprite modification (none to palettes) -applied vanish/doom, evade, and rippler fix patches -changed a few items in shops -disabled the veldt trait on all tiles that had it I haven't messed around with script/hex editing at all yet because I know that I don't know what I'm doing there, haha Edit: looks like deleting exits on the world map is what's causing it. RE: Graphical glitches on overworld map while walking - Angelo26 - 01-31-2012 Did you by any chance saved your work in usME twice in a row? If you did, there's a bug that corrupts your rom. RE: Graphical glitches on overworld map while walking - ranatalus - 02-01-2012 I assume you mean saving when no changes were made twice? I haven't run into that bug yet, but it's good to know about it. It's definitely related to removing exits from the map, though. I took a fresh copy and moved all the exits I didn't need/want into a corner, no problems. Now I'm just having problems since it doesn't seem to like the first digit in exit numbers and changes it back to 0 every time (so Coliseum [19D] gets changed to WoB Mobliz [09D]) RE: Graphical glitches on overworld map while walking - Gi Nattak - 02-01-2012 Yes that's a bug as well with the LE. You cannot place an exit to any map after map #100. You can do this however with the other level editor by Sleepydude. RE: Graphical glitches on overworld map while walking - madsiur - 02-03-2012 Gi Natak Wrote:Yes that's a bug as well with the LE. You cannot place an exit to any map after map #100. You can do this however with the other level editor by Sleepydude. That's an alternative but for some obscure reason I can't run that editor on my PC...I wonder if anyone else has that problem ? (02-01-2012, 12:15 AM)ranatalus Wrote: Now I'm just having problems since it doesn't seem to like the first digit in exit numbers and changes it back to 0 every time (so Coliseum [19D] gets changed to WoB Mobliz [09D]) You can change the exits by hex editing too. If you're unable to change them with the other editor, I could show you how to change them manually... RE: Graphical glitches on overworld map while walking - ranatalus - 02-08-2012 (02-03-2012, 11:22 PM)Madsiur Wrote:(02-01-2012, 12:15 AM)ranatalus Wrote: Now I'm just having problems since it doesn't seem to like the first digit in exit numbers and changes it back to 0 every time (so Coliseum [19D] gets changed to WoB Mobliz [09D]) I'm familiar with hex editing (I've done things with other games before) I'm just trying to learn what I can and can't accomplish without doing it, since it is a bit of a pain. RE: Graphical glitches on overworld map while walking - madsiur - 02-08-2012 (02-08-2012, 10:07 PM)ranatalus Wrote: I'm familiar with hex editing (I've done things with other games before) I'm just trying to learn what I can and can't accomplish without doing it, since it is a bit of a pain. I can't run sleepydude's editor that's why sometimes I have to change an exit manually (like I did it for my WOB Colosseum). It's a bit of a pain because you have to calculate where exactly is your exit in the ROM, even if you know where the exit data is. I also use editors for a lot of changes, such as monster stats, graphics and AI but sometime the only tool available is an hex editor, especially when it comes to event editing/creation or assembly hacking. |