11-29-2013, 03:54 PM
If I were to change "Possess" into casting the spell "Storm" like in The Eternal Crystals how would I do it? Because all the values that I put in to supposedly represent "Storm" keep crashing my ROM.

how to change the skill "possess"
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11-29-2013, 03:54 PM
If I were to change "Possess" into casting the spell "Storm" like in The Eternal Crystals how would I do it? Because all the values that I put in to supposedly represent "Storm" keep crashing my ROM.
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Madsiur explains exactly how to do on page 2 in this thread.
Copy what he did there and it should work.
We are born, live, die and then do the same thing over again.
11-30-2013, 11:28 AM
I tried the ways shown here, but for some reason the original values for possess aren't the same as the values I have:
Code: C2/17E5: 82 ![]() ![]()
Your ROM appears to have a header, so either remove it via an option in the hex editor, or add +200 to the address to get there (C2/19E5). Alternatively you could do a hex search for the bytes (BB 20 C1 19 etc.) to find it.
You can tell if your ROM is headered if there are 200 $00's at C0/0000 - C0/00200
We are born, live, die and then do the same thing over again.
01-24-2014, 01:13 AM
Okay, I have encountered another problem:
I want to change the command "Capture" into casting the spell, "Flare Star". But whenever I run into a battle, the monster always cast Flare Star. I would like to fix this while also still having Flare Star assigned to the Capture Command ![]()
01-24-2014, 02:33 AM
01-24-2014, 07:09 PM
My Apologies, I was in a hurry last time. But here's the Original code:
Code: C2/1610: C0 08 CPY #$08 (Capture enters here) and my code: Code: C2/1610: A9 C6 LDA#C6 (Flare Star) ![]()
The fight command eventually reaches C2/1610 as well and as it is now you're jumping over the "Character executing one hit" routine at C2/317B as well as at least one other routine. You also forcing magic as the command to execute for every character.
I suggest you put the following at C2/1635: Code: 20 69 64 JSR $6469 Then at C2/6469: Code: C2/6469: C9 06 CMP #$06 I haven't tested this though, there might be issues I haven't foreseen.
03-08-2014, 07:25 PM
Is there any way to bind the effect of an item to a command (like the Offering, Magicite, Super Ball, Etc.)
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03-22-2014, 07:23 PM
I think it would be a Fun Thing to have Phoenix Downs be Useless, and instead, upon Character Death, have them swap places with a Fight-less Ghost Character, and only a Successful "Possess" would revive the Character.
I Suppose Life 3 would, perhaps, create an Interesting Situation then. |
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