Unique Overworld Boss (a la DoomGaze)/Creating New Area Question
#9
(05-23-2011, 05:17 PM)danyetman Wrote: On a related note (tangentally), is it possible to increase the allotted space available for the FF6LE map editor? I've discovered how to successfully expand the base ROM to 32Mb without glitching in FF6LE(using the aforementioned Final Fantasy 3 Map Editor 1.00), but while there is ample space available, there doesn't seem to be any way for FF6LE to recognize how to make use of it. I realize that, like the above, I'm probably being an idiot and missing something painfully obvious, but a touch of guidance would be very much appreciated.

The only answer I can give you here is that deleting unused tiles from certain maps, would free up more space for other tiles, but only for that map. In other words, deleating a bunch of useless tiles form map A, will not free up more space for map B. But first of all, I wouldn't recommend doing this (unless you need to edit a map of course) because the level editor is very sketchy about tiles and memory/space when it comes to some maps & tiles, and it is very easy to get an error message, or even corrupt your ROM. You must understand, the LE is actually pretty buggy in a lot of areas and is still an unfinished program, and will most likely always be. Sad

As for another way to increase the allotted space for say, more maps, no there is not. Not without drastically redesigning the structure of the ROM anyways, and even then I'm not sure.
One little secret I will share with you, (and everyone else) and I'm sure it will make you happy, is that there are actually some free (unused) maps that you can do whatever you want with!
They are maps: 0C7, 0DE, 0DF, 0E0, 0E3, 0E4, 0E5, 0E6.

These are the only 100% unused maps, and can be turned into any size map. There are other ones that are dummied or might look blank, but trust me, do not use them. Only use the ones I listed. Actually, there ARE more unused maps after map 100, but due to one of the nasty bugs I was talking about, you cannot make an entrance or exit to any map past map 100.. So just forget about those ones.

Now, I am not going to go into a LE tutorial here, but just know you can get any tile set in the game you want to use for one of these blank unused maps by going into the "Maps" and "Layers" and transfering the Graphics sets, and Tile sets, to make a custom map of your choosing (or one that is already created.) Just know that if you do create a map using the same properties of another map, any edit you do to one, will in turn effect the other.

And another thing..even though a tile on a map LOOKS like it is just taking up space, or looks like it has no purpose and can be erased for room, sometimes it does! So you got to be extremely careful when you start erasing tiles. Make sure you ALWAYS backup your ROM when messing around with the LE.

(05-23-2011, 05:17 PM)danyetman Wrote: EDIT II: Re: DoomGaze's HP, it strikes me that a simple counter variable should contain his HP. It is known that DoomGaze's location changes to a random location upon entering and exiting an interior location, but as the information relating to his maintained HP is not within the battle script itself, obviously it must have something to do with a switch triggered upon operating the AirShip within the WOR. I should think that using the newest version of snes9xw or bsnes's ability to view coding changes as they occur (and more importantly, snes9xw's ability to search for specific changes in game data) would cause DoomGaze's problematic issue to become resolved very quickly.

Well, in more detail about this, what you would have to do to achieve the kind of battle you want is create not only an overworld battle event for it somewhere in the ROM where there's enough free space, but event bits also. You see, as listed in novaliaspirit's event bit list, Doomgaze is using event bits (as well as checks and flags elsewhere I bet) to not only control his current HP after battle, but make it so once he has been defeated, he will no longer "spawn." His location thing is another issue all together, and is handled in bank EE.

Doom Gaze event bits:
1DD2:0 Defeated Doom Gaze
1DD3-4 Doom Gaze's HP
We are born, live, die and then do the same thing over again.
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RE: Unique Overworld Boss (a la DoomGaze)/Creating New Area Question - by Gi Nattak - 05-23-2011, 06:17 PM

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