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[Question] overworld charactor action
11-10-2016, 08:01 PM
hello!
Sorry I have just asked a question.
in FF6, Up and down walking action of the character is three pieces. (Right foot, front, left foot)
Does anyone know the part that controls this?
I want to take two actions like FF5 and FF4.(Right foot, left foot...)
Always advice across the border, thank you!
Sorry I have just asked a question.
in FF6, Up and down walking action of the character is three pieces. (Right foot, front, left foot)
Does anyone know the part that controls this?
I want to take two actions like FF5 and FF4.(Right foot, left foot...)
Always advice across the border, thank you!
Character sprite updating function is at EE/47E3. I'm unsure how to modify it to get desired effect.
However sprite poses table for walking is here:
Changing to the following, you get the desired effect when moving up and down but side walking is a bit strange, somewhat not flowing as well as up and down.
However sprite poses table for walking is here:
Code:
Sprites used for walking positions of map character
EE/4842: 04 (Facing up with feet in same position)
EE/4843: 05 (Facing up with left foot in front)
EE/4844: 04 (Facing up with feet in same position)
EE/4845: 03 (Facing up with right foot in front)
EE/4846: 47 (Facing right with feet in same position)
EE/4847: 48 (Facing right with left foot in front)
EE/4848: 47 (Facing right with feet in same position)
EE/4849: 46 (Facing right with right foot in front)
EE/484A: 01 (Facing down with feet in same position)
EE/484B: 02 (Facing down with left foot in front)
EE/484C: 01 (Facing down with feet in same position)
EE/484D: 00 (Facing down with right foot in front)
EE/484E: 07 (Facing left with feet in same position)
EE/484F: 08 (Facing left with right foot in front)
EE/4850: 07 (Facing left with feet in same position)
EE/4851: 06 (Facing left with left foot in front)
Changing to the following, you get the desired effect when moving up and down but side walking is a bit strange, somewhat not flowing as well as up and down.
Code:
Sprites used for walking positions of map character
EE/4842: 05 (Facing up with feet in same position)
EE/4843: 05 (Facing up with left foot in front)
EE/4844: 03 (Facing up with feet in same position)
EE/4845: 03 (Facing up with right foot in front)
EE/4846: 48 (Facing right with feet in same position)
EE/4847: 48 (Facing right with left foot in front)
EE/4848: 46 (Facing right with feet in same position)
EE/4849: 46 (Facing right with right foot in front)
EE/484A: 02 (Facing down with feet in same position)
EE/484B: 02 (Facing down with left foot in front)
EE/484C: 00 (Facing down with feet in same position)
EE/484D: 00 (Facing down with right foot in front)
EE/484E: 08 (Facing left with feet in same position)
EE/484F: 08 (Facing left with right foot in front)
EE/4850: 06 (Facing left with feet in same position)
EE/4851: 06 (Facing left with left foot in front)
11-11-2016, 07:14 AM
>>Madsiur
Thank you for valuable information!
I was investigating, but there was a program related to C 0 bank as well.
The processing may be different between the overworld map and the map of the ordinary city.
Thank you as always!
Thank you for valuable information!
I was investigating, but there was a program related to C 0 bank as well.
Code:
Offsets of Map Character Sprite Parts
C0/CE3A: 00 00 20 00 40 00
C0/CE40: 60 00 80 00 A0 00
C0/CE46: 00 00 20 00 C0 00
C0/CE4C: E0 00 00 01 20 01
C0/CE52: 00 00 20 00 40 01
C0/CE58: 60 01 80 00 A0 00
C0/CE5E: 80 01 A0 01 C0 01
……
The processing may be different between the overworld map and the map of the ordinary city.
Thank you as always!
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