Unfortunately, there is a horrible issue with USME conflicting with the Level Editor, that causes the Overworld maps to become uneditable. I forget if it's due to the expanding the ROM process or what, but it really sucks.
As for the other map editor, that is also the same thing going on. It's a result of one program messing up the ROM for another program. If you had a 100% clean ROM the LE would have no problem editing both overworld maps to your hearts content.
My ROM has the same problem. Hopefully it will be remedied sometime in the future, but I doubt it. The ideal method to go about making overworld changes, if you are making a hack, or plan on using USME and expanding your ROM, or anything that will "dirty up" your ROM, before ever using USME at all, you would do all your LE overworld changes first - on a clean 1.0 ROM - then once your positive everything is done, go ahead and use all of USME's features. If your current ROM cannot edit the overworld maps, it's too late.
There is nothing in Doom Gazes battle script that keeps track of his HP, so don't bother looking there. I have no real idea how to go about using that code for another boss. All I know is it is going to be incredibly challenging.
As for applying a pack to a zone index, that is really easy. First of all you should edit an unused (or used if you must) monster pack you wish to use. Go to the Formations and then Packs. Now I suggest using an unused formation like 228. All those packs of Lobos are unused formations. So go ahead and use those.
![[Image: imgshk.png]](https://www.ff6hacking.com/misc/imgshk.png)
So change the Lobo's to the Bracheosaur, and Czar. Now simply go to Zoning and click on World of Ruin tab. Now click the little dino forest, and u'll see the normal Brach Tyrano formation, (forest possibilities 54) Now just change that to the monster pack you set up to 228. So change 54 to 228, and you will see your desired monster pack.
As for the other map editor, that is also the same thing going on. It's a result of one program messing up the ROM for another program. If you had a 100% clean ROM the LE would have no problem editing both overworld maps to your hearts content.
My ROM has the same problem. Hopefully it will be remedied sometime in the future, but I doubt it. The ideal method to go about making overworld changes, if you are making a hack, or plan on using USME and expanding your ROM, or anything that will "dirty up" your ROM, before ever using USME at all, you would do all your LE overworld changes first - on a clean 1.0 ROM - then once your positive everything is done, go ahead and use all of USME's features. If your current ROM cannot edit the overworld maps, it's too late.
There is nothing in Doom Gazes battle script that keeps track of his HP, so don't bother looking there. I have no real idea how to go about using that code for another boss. All I know is it is going to be incredibly challenging.
As for applying a pack to a zone index, that is really easy. First of all you should edit an unused (or used if you must) monster pack you wish to use. Go to the Formations and then Packs. Now I suggest using an unused formation like 228. All those packs of Lobos are unused formations. So go ahead and use those.
![[Image: imgshk.png]](https://www.ff6hacking.com/misc/imgshk.png)
So change the Lobo's to the Bracheosaur, and Czar. Now simply go to Zoning and click on World of Ruin tab. Now click the little dino forest, and u'll see the normal Brach Tyrano formation, (forest possibilities 54) Now just change that to the monster pack you set up to 228. So change 54 to 228, and you will see your desired monster pack.
![[Image: imgshk.png]](https://www.ff6hacking.com/misc/imgshk.png)
We are born, live, die and then do the same thing over again.