05-23-2011, 12:54 PM
(05-23-2011, 11:05 AM)danyetman Wrote: What I'm looking to do is to create a random boss event (using a completely scripted CzarDragon as the boss) that will be fought in ONE location (I'm currently thinking of using the WOR "Dragon Forest" (wherein are fought the Tyranosaurs and the Brachosaurs).
Quite frankly, I have no idea of how to go about this. I want the boss to be EXTREMELY rare (say, a 1/256 chance of encountering), to maintain an encounter zone within the boundaries of the aforementioned forest, and to maintain its HP a la DoomGaze should the party run, clasping their scorched behinds as they flee in terror (I plan on making the boss flee-able, of course, to facilitate this). How should I go about accomplishing this? I'm not asking for a step-by-step list to follow (though it would be nice, admittedly), but information that can get me looking in the right area and thinking in the right frame of mind.
I have seen that in usME you can browse the monster's pack index, and even see the probability of appearance depending on the pack. The lowest probability of an enemy appearing is 1/16, and you can change which monsters will appear in a specific pack. This will ensure that your boss appears with a probability of 1/16 in the desired area.
Also, you can go into the monster script in usME and look for the byte that allows the monster to retain it's HP (there is a specific byte that allows this, I cannot recall which now). I would suggest to open a clean rom, and look for Doom Gaze's script to get an idea of how is it that his HP is not restored after fleeing.
With regards to the custom event, frankly I have no idea yet on how to create an event in the world map; however, if you want to hide your monster in a town/dungeon/cave/tower or any other place, the best document to check is the event dump provided by imzogelmo. If you decide that you wish to hide your monster anywhere besides the world map, xJCSx and I can help a little bit with custom events.
(05-23-2011, 11:05 AM)danyetman Wrote: This is related to my first question in that I primarily want to create my own version of FF6A's "Dragon's Den" for the SNES FFVI. I've already done things like patching the evade bug, restoring original graphics, and I'm practicing for the creation of my own translation, but I would like a hint or twelve on the creation of a unique area.
Thanks for all your help in advance.
On youtube, LordEnvoy has created monster scripts for the dragons from FF6 advance dragon's den, if you wish to check him out. I believe some of his patches are readily available in the IPS patches section as well.
If you're having trouble with FF6LE, it's best to ask Nattak.
Hope that helps :p