Some final code requests (and screenshots)
(10-22-2018, 12:07 AM)madsiur Wrote:
(10-21-2018, 11:23 PM)Lightning Wrote: Ok, so I took a look at 013d with Relm on another save file in which she has dog block applied, and there was indeed a 40 there instead of 00.  However, when I edit my own save file and put the 40 there, the save no longer appears in-game; it is completely blank.  I am guessing there is some other value that has to be changed somewhere in this case.

I forgot, there is a checksum for the save file. If you change a byte the checksum is no longer valid so the game do not show that save. What you could do is edit while you play $00173D or $7E173D in the RAM viewer of bsnes+ or snes9x debugger and then save your game.

Hah, that surprisingly did the trick, thanks!  I couldn't find the debugger of Snes9x or the RAM viewer of bsnes, but I easily found a memory viewer in SnesGT (which is my favorite emulator for testing).  After modifying that byte, saving the game, and transferring it to my Everdrive - Relm now has the dog without me losing hours of progress.  Smile
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RE: Some final code requests (and screenshots) - by Lightning - 10-22-2018, 12:40 AM

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