Some final code requests (and screenshots)
#2
I'm not too familiar with bps patches, but I downloaded a patcher called 'Beat' and it says it can patch bps onto ROMs, but when I attempt to patch the bps file onto the ROM I get a error. Any ideas on that?

As for the Atma Weapon issue, without being able to look at the event code yet for said reason, it sounds like the subroutine that allows a game over to happen got removed or something, for some reason. This is the vanilla Atma Weapon battle event code:

Code:
CA/DA30: 4D    Invoke battle, enemy set $50, background $3F (Default for this area), (mosaic effect enabled), (swoosh sound enabled)
CA/DA33: B2    Call subroutine $CA5EA9 <---THIS!
CA/DA37: 42    Hide object $10
CA/DA39: 3E    Delete object $10
CA/DA3B: 45    Refresh objects
CA/DA3C: D7    Clear event bit $1E80($35F) [$1EEB, bit 7]
CA/DA3E: 96    Restore screen from fade
CA/DA3F: DE    Load CaseWord with the characters in the currently active party?
CA/DA40: BE    If character $03 (SHADOW) is in the current CaseWord, call subroutine $CAD9FC
CA/DA45: D7    Clear event bit $1E80($35E) [$1EEB, bit 6]
CA/DA47: FE    Return

Not sure about the Rage issue...

For disabling access to Shock for Gogo, unless I'm mistaken this is not a bug, you just need to disable the flag that allows him to use it, which is in the Battle Editor portion of FF3usME.
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RE: Some final code requests (and screenshots) - by Gi Nattak - 07-27-2018, 08:57 PM

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