Changing attack to throw animation
#2
I think the checkbox in FF3usME only makes it so that you can select the item in the throw menu. It doesn't set the animation. The animation data for thrown items is listed in the ROM map on the wiki:

Code:
D10040-D10140 Item Jump and Throw Animation Data (257 items, 1 byte each, see C1/B9C5 and C1/B9F7)

I forget if FF3usME is able to edit this data but here's a little table I made to explain the format in case you want to edit the hex manually. Note that there are 257 bytes, not 256. The first byte is for unarmed (or possibly unused) and then there's one byte for each item. So for example, if you want to edit Mithril Knife (item 1) it's actually at D1/0042.

Code:
; Item Jump and Throw Animation Data ($D10040)
; --------------------------------------------
; djjjtttt
; d: use normal "Fight" animation when thrown (ignore "t" value)
; j: jump animation
;    0 = unarmed
;    1 = thick knife
;    2 = thin knife
;    3 = sword
;    4 = katana
;    5 = rod
;    6 = spear
;    7 = hawk eye/sniper
; t: throw animation
;    0 = thick knife
;    1 = thin knife
;    2 = sword
;    3 = katana
;    4 = rod
;    5 = spear
;    6 = hawk eye/sniper
;    7 = life 2 (unused)
;    8 = fire skean
;    9 = water edge
;    10 = bolt edge
;    11 = inviz edge
;    12 = shadow edge
;    13 = full moon/morning star/rising sun
;    14 = boomerang
;    15 = no animation
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Messages In This Thread
RE: Changing attack to throw animation - by Everything - 04-30-2018, 01:45 AM

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