Shock/Health: Hardcoded animation?
#5
I supposeĀ all animations compatible with the 'magic' command should work. Other animations associated with other commands (sword tech, blitz, etc) may or may not have the 'one step forward' bug.

You can use C2/1DBF to determinate the correct command for any of the 256 spells/actions/moves table. It gets the spell/action/move identifier and returns the command identifier assigned for it. It should be the correct match between the command and the animation number of steps. However, you only need two spells for the health and shock commands. If they work correctly with the Umaro's storm route, to use C2/1DBF may be unnecessary.
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RE: Shock/Health: Hardcoded animation? - by HatZen08 - 05-16-2017, 04:09 PM

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