10-30-2016, 10:04 PM
(This post was last modified: 11-07-2016, 07:24 AM by Turbotastic.
Edit Reason: Clarity.
)
Your input is greatly appreciated. The Wolfman Locke was the very first patch I tried to make, so that it needs improvement is no surprise. Basically I just used FF3USME and FF3SE to change the graphics and text for that one. I also used FF3USME to edit the dialogue for the dialogue versions of tbae. I had no idea that much was being changed, though. Thank you for looking it over.
I'm fairly confident both dialogue versions of the two patches are incompatible, but since tbae only changes hex in C2, that should work with either of the Wolfman Locke patches.
Would using a tile editor like Tile Molester also cause problems for editing player sprites, or would using those tools be preferrable for graphic work?
As for describing them as abominations, self-depreciation aside, I know they're bad. First efforts, no matter how well researched or rehearsed, are almost always terrible. I wanted to know why they were bad so I could hopefully do better in the future, and you helped with that. That you were able to find the tbae patch even potentially acceptable is what surprised me.
I'm fairly confident both dialogue versions of the two patches are incompatible, but since tbae only changes hex in C2, that should work with either of the Wolfman Locke patches.
Would using a tile editor like Tile Molester also cause problems for editing player sprites, or would using those tools be preferrable for graphic work?
As for describing them as abominations, self-depreciation aside, I know they're bad. First efforts, no matter how well researched or rehearsed, are almost always terrible. I wanted to know why they were bad so I could hopefully do better in the future, and you helped with that. That you were able to find the tbae patch even potentially acceptable is what surprised me.