FF6LE Rogue CE / Zone Doctor CE
#57
Getting some errors while looking at maps/exits/events:

#1 (ZDCE): Map 14E (Kefka Tower, Outside) and this error appear when I click on Exit #7:
This bug also happen to many other exits but not all.

Code:
ZONEDOCTOR, Version=3.18.4.0, Culture=neutral, PublicKeyToken=null, ROMSize=$400000

**************Exception Text**************
Index was outside the bounds of the array.
  at ZONEDOCTOR.ScriptsEditor.Commands.Interpreter.GetLocationName(UInt16 value)
  at ZONEDOCTOR.ScriptsEditor.Commands.Interpreter.InterpretCommand(EventCommand esc)
  at ZONEDOCTOR.Do.EventScriptToText(EventScript eventScript, Int32 offset, Int32 lines, Int32 length)
  at ZONEDOCTOR.Overlay.DrawLocationNPCTag(Graphics g, LocationNPCs npcs, NPC npc, Int32 index, NPC parent, Int32 z)
  at ZONEDOCTOR.Overlay.DrawLocationNPCTags(Graphics g, LocationNPCs npcs, Int32 z)
  at ZONEDOCTOR.TilemapEditor.pictureBoxLocation_Paint(Object sender, PaintEventArgs e)

**************Recent Event History**************
"exitListBox" | "EXIT #7 | Form "Locations" | Element = {334}  [$14E] Kefka's Tower, Outside
"exitListBox" | "EXIT #2 | Form "Locations" | Element = {334}  [$14E] Kefka's Tower, Outside
"buttonToggleExits" | Form "Locations" | Element = {334}  [$14E] Kefka's Tower, Outside
"layerPrioritySet" | Value = 5 | Form "Locations" | Element = {334}  [$14E] Kefka's Tower, Outside
"buttonToggleSolidity" | Form "Locations" | Element = {001}  [$001] World of Ruin, World Map
"buttonToggleSolidity" | Form "Locations" | Element = {001}  [$001] World of Ruin, World Map
"exitListBox" | "EXIT #38 | Form "Locations" | Element = {001}  [$001] World of Ruin, World Map
"pictureBoxTilesetL1" | MouseDown = (X:91,Y:139) | Form "Locations" | Element = {001}  [$001] World of Ruin, World Map
"openLocations" | Form "Editor"
OPENED FORM "Locations"

#2 (ZDCE): Getting ERROR: OUT OF BOUNDS INDEX message on a lot of EXITS, the message appear next to each exits on the map. All others EXITS have wrong destinations. EVENTS looks fine but I didn't check a lot of them. Vanilla ROM

#3 Bug with FF3LECE v0.75: when loading map editor, this message appear: Error reading short from byte[] data at offset 119D1AF data size: 400000 (this also happen with an original FF3 ROM), then the following message appear:
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Exception: Exception of type 'System.Exception' was thrown.
  at FF3LE.ByteManage.GetShort(Byte[] data, Int32 offset)
  at FF3LE.LCDecomp.Decompress(Int32 offset, Int32 length, UInt16& totalSize)
  at FF3LE.Levels.DecompressLevelData()
  at FF3LE.Levels..ctor(Model model)
  at FF3LE.Program.CreateLevelsWindow(Int32 iExpBank)
  at FF3LE.Form1.button3_Click(Object sender, EventArgs e)
  at System.Windows.Forms.Control.OnClick(EventArgs e)
  at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ButtonBase.WndProc(Message& m)
  at System.Windows.Forms.Button.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
FF6LE
   Assembly Version: 2.1.0.0
   Win32 Version: 2.1.0.0
   CodeBase: file:///D:/Archives/FF3-WE/FF6LE-CE_x64.exe
----------------------------------------
System
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Xml.Linq
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Core
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

#4 Bug with FF3LECE v0.75 when saving the ROM following a MAP expansion, probably caused by bug #3: 

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
  at System.String.Substring(Int32 startIndex, Int32 length)
  at FF3LE.Model.SaveXML()
  at FF3LE.Program.SaveRomFile()
  at FF3LE.Form1.saveToolStripMenuItem_Click(Object sender, EventArgs e)
  at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
  at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
  at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ToolStrip.WndProc(Message& m)
  at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
FF6LE
   Assembly Version: 2.1.0.0
   Win32 Version: 2.1.0.0
   CodeBase: file:///D:/Archives/FF3-WE/FF6LE-CE_x64.exe
----------------------------------------
System
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Xml.Linq
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Core
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1055.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Looks like something broke with LECE v0.75/ZDCE v0.1
Reply


Messages In This Thread
FF6LE Rogue CE / Zone Doctor CE - by madsiur - 09-15-2016, 10:36 AM
RE: FF6LE Rogue CE - by B-Run - 09-15-2016, 02:58 PM
RE: FF6LE Rogue CE - by DrMeat - 09-16-2016, 01:57 PM
RE: FF6LE Rogue CE - by Warrax - 09-15-2016, 04:20 PM
RE: FF6LE Rogue CE - by madsiur - 09-15-2016, 08:40 PM
RE: FF6LE Rogue CE - by Warrax - 09-15-2016, 09:45 PM
RE: FF6LE Rogue CE - by Tenkarider - 09-15-2016, 04:45 PM
RE: FF6LE Rogue CE - by madsiur - 09-15-2016, 05:22 PM
RE: FF6LE Rogue CE - by Warrax - 09-15-2016, 05:30 PM
RE: FF6LE Rogue CE - by madsiur - 09-16-2016, 12:33 AM
RE: FF6LE Rogue CE - by Seiken_X - 09-16-2016, 03:35 AM
RE: FF6LE Rogue CE - by Warrax - 09-16-2016, 10:44 AM
RE: FF6LE Rogue CE - by madsiur - 09-16-2016, 11:05 AM
RE: FF6LE Rogue CE - by Tenkarider - 09-16-2016, 03:23 PM
RE: FF6LE Rogue CE - by Warrax - 09-16-2016, 04:44 PM
RE: FF6LE Rogue CE - by madsiur - 09-16-2016, 06:12 PM
RE: FF6LE Rogue CE - by DrMeat - 09-17-2016, 04:23 PM
RE: FF6LE Rogue CE - by madsiur - 09-16-2016, 10:28 PM
RE: FF6LE Rogue CE - by madsiur - 09-18-2016, 04:19 PM
RE: FF6LE Rogue CE - by Warrax - 09-18-2016, 04:52 PM
RE: FF6LE Rogue CE - by madsiur - 09-18-2016, 05:24 PM
RE: FF6LE Rogue CE - by Warrax - 09-19-2016, 01:06 PM
RE: FF6LE Rogue CE - by madsiur - 09-19-2016, 01:17 PM
RE: FF6LE Rogue CE - by Warrax - 09-19-2016, 01:48 PM
RE: FF6LE Rogue CE - by DrMeat - 09-19-2016, 03:05 PM
RE: FF6LE Rogue CE - by Warrax - 09-19-2016, 03:42 PM
RE: FF6LE Rogue CE - by madsiur - 09-19-2016, 03:49 PM
RE: FF6LE Rogue CE - by madsiur - 09-19-2016, 05:28 PM
RE: FF6LE Rogue CE - by Warrax - 09-19-2016, 05:41 PM
RE: FF6LE Rogue CE - by madsiur - 09-19-2016, 06:37 PM
RE: FF6LE Rogue CE - by Warrax - 09-19-2016, 06:59 PM
RE: FF6LE Rogue CE - by madsiur - 09-19-2016, 07:32 PM
RE: FF6LE Rogue CE - by Warrax - 09-19-2016, 07:57 PM
RE: FF6LE Rogue CE - by madsiur - 09-19-2016, 08:08 PM
RE: FF6LE Rogue CE - by Warrax - 09-19-2016, 08:17 PM
RE: FF6LE Rogue CE - by madsiur - 09-19-2016, 09:45 PM
RE: FF6LE Rogue CE - by B-Run - 09-19-2016, 10:34 PM
RE: FF6LE Rogue CE - by madsiur - 09-19-2016, 10:50 PM
RE: FF6LE Rogue CE - by DrMeat - 09-20-2016, 07:17 PM
RE: FF6LE Rogue CE - by madsiur - 09-26-2016, 09:17 AM
RE: FF6LE Rogue CE - by madsiur - 10-01-2016, 08:42 AM
RE: FF6LE Rogue CE - by Warrax - 10-01-2016, 10:14 AM
RE: FF6LE Rogue CE - by madsiur - 10-01-2016, 12:05 PM
RE: FF6LE Rogue CE - by Warrax - 10-01-2016, 12:26 PM
RE: FF6LE Rogue CE - by madsiur - 10-01-2016, 12:46 PM
RE: FF6LE Rogue CE - by madsiur - 10-01-2016, 01:23 PM
RE: FF6LE Rogue CE - by Warrax - 10-01-2016, 02:13 PM
RE: FF6LE Rogue CE - by madsiur - 10-01-2016, 02:44 PM
RE: FF6LE Rogue CE - by Warrax - 10-01-2016, 02:49 PM
RE: FF6LE Rogue CE - by madsiur - 10-01-2016, 10:23 PM
RE: FF6LE Rogue CE / Zone Doctor CE - by Warrax - 10-02-2016, 01:26 AM
RE: FF6LE Rogue CE / Zone Doctor CE - by madsiur - 10-02-2016, 03:51 AM
RE: FF6LE Rogue CE / Zone Doctor CE - by Warrax - 10-02-2016, 09:20 AM
RE: FF6LE Rogue CE / Zone Doctor CE - by madsiur - 10-02-2016, 10:26 AM
RE: FF6LE Rogue CE / Zone Doctor CE - by Warrax - 10-02-2016, 11:17 AM
RE: FF6LE Rogue CE / Zone Doctor CE - by madsiur - 10-02-2016, 11:51 AM
RE: FF6LE Rogue CE / Zone Doctor CE - by Warrax - 10-02-2016, 11:56 AM
RE: FF6LE Rogue CE / Zone Doctor CE - by madsiur - 10-02-2016, 01:13 PM
RE: FF6LE Rogue CE / Zone Doctor CE - by Warrax - 10-02-2016, 01:35 PM
RE: FF6LE Rogue CE / Zone Doctor CE - by Xontract - 10-04-2016, 09:37 AM
RE: FF6LE Rogue CE / Zone Doctor CE - by madsiur - 10-05-2016, 11:29 PM
RE: FF6LE Rogue CE - by madsiur - 10-06-2016, 02:47 AM
RE: FF6LE Rogue CE / Zone Doctor CE - by madsiur - 10-07-2016, 09:07 PM
RE: FF6LE Rogue CE / Zone Doctor CE - by Warrax - 10-07-2016, 11:24 PM
RE: FF6LE Rogue CE / Zone Doctor CE - by madsiur - 10-08-2016, 02:38 PM
RE: FF6LE Rogue CE / Zone Doctor CE - by madsiur - 10-08-2016, 09:06 PM
RE: FF6LE Rogue CE / Zone Doctor CE - by Warrax - 10-15-2016, 08:20 PM
RE: FF6LE Rogue CE / Zone Doctor CE - by madsiur - 10-15-2016, 11:30 PM
RE: FF6LE Rogue CE / Zone Doctor CE - by Warrax - 10-16-2016, 08:16 AM
RE: FF6LE Rogue CE / Zone Doctor CE - by madsiur - 01-08-2017, 09:22 PM
RE: FF6LE Rogue CE / Zone Doctor CE - by madsiur - 01-25-2018, 01:12 AM
RE: FF6LE Rogue CE / Zone Doctor CE - by B-Run - 01-26-2018, 08:32 PM

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