Spell special effects
#2
In FF3usME, in the "Item Editor", under "Regular Items (Advanced)", there is a chart for "Extra Effects".  The first 16 entries are:

Code:
0x00: ?
0x01: Magicite
0x02: Superball
0x03: ? (make target disappear)
0x04: ??? (Elixir, Megalixir)
0x05: Warp
0x06: Recruit Gau on Veldt
0x07: ?
0x08: ?
0x09: ?
0x0A: Steal
0x0B: Control
0x0C: Leap
0x0D: ?
0x0E: Debilitator
0x0F: Air Anchor

It seems, the first 16 entries on the item Extra Effects list are the last 16 entries of the two magic special effect tables listed.

I not completely sure why this is, but if you change the pointers in those tables of magic Special Effects, the it changes the corresponding item Extra Effect.  I know this is true because I changed one of the unused pointers to point to Blow Fish, and made potions that healed for 1000.

So, I'm wondering: is there any more information about the relationship between those?
What about the rest of the entries on the item Extra Effect list?  Where are they stored?
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Messages In This Thread
Spell special effects - by seibaby - 06-07-2016, 07:05 PM
RE: Spell special effects - by funkydiscogod - 06-07-2016, 11:35 PM
RE: Spell special effects - by Marketa Lazarova - 06-12-2016, 08:40 AM
RE: Spell special effects - by Tenkarider - 06-08-2016, 04:12 PM
RE: Spell special effects - by seibaby - 06-09-2016, 05:37 AM
RE: Spell special effects - by seibaby - 06-12-2016, 03:13 PM
RE: Spell special effects - by Kugawattan - 06-12-2016, 03:19 PM
RE: Spell special effects - by Marketa Lazarova - 06-27-2016, 09:37 AM

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