Battle Event: Locke and the Merchant/Officer
#31
(04-21-2016, 12:40 AM)Everything Wrote: EDIT: Oops m06 already suggested that. I'm not sure what the problem is.

We want to load palette 6 instead of palette 0 I think.

A solution could be like LDA #$06 where TDC (C1/3E1C) is, but this requires an extra byte. So all I can come up with is an extra subroutine from C1/3E1C to unused space where we LDA with palette 6 and return to C1/3E24. But this requires careful work and use of unused space, so maybe not the easiest or best solution.
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RE: Battle Event: Locke and the Merchant/Officer - by m06 - 04-21-2016, 12:22 PM

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